Best keybinds for dota 2
General DiscussionIs DotA 2 dying?
u started an account to see your stats and posted on a forum for dota 2. so nope
if u’r 1k mmr u will feel that
I dont think that it is dead but my higher mmr friends believe it is dying. I honestly disagree but i’ve recently heard alot of people agreeing.
Dead game for sure, people living patch to patch on meta heroes but fun died in this game a long time ago.
higher mmr friends believe it is dying.
can you please tell me what you see as higher mmr friends.
yeah inhouses should come back other than that the games fine
we also need to keep in mind that unfortunately our opinions as 5k+ players are kinda irrelevant in the great scheme cuz we’re just 0.1% of the playerbase, the fucking 2k normies are the ones who decide if the game is dying or not
No. People are just way too dramatic.
been dead for a long time now
1 million players at the same time, 12 million monthly users
It’s not been higher, so if anything it’s growing.
Just look at statistics instead of asking autisitc people on a dota forum
Can someone party with me guys? I’m just a 2.7 scrub and I really want to get out of that bracket. I’m willing to learn. Thanks
12 million players 2 weeks ago
Gained 200k new players til today
idk m8 but im back on my losing streak for this patch again.
prize pools that shit on any other game’s tournaments.
Hell, LoL’s grand-fancy-worldchampionship prizepool is shat on by smaller majors.
Up to TI4 the game was perfect after that its just been Inbalance after Inbalance
PA spamm followed by Sniper / troll spamm Storm spamm followed by Windrunner spamm followed by Huskar spamm
ratting is a bit back now but was dead up till now since TI4
And teampush aswell
it seems like carry being carrying is back a bit too instead of the of The solo mid carrying everything.
Still its a bit of patches to go to get back to the good old days where you could play varius diffrent styles and still have a 50/50 shot at winning instead of The play carrying solo mid with husk or wr (metashit) or only 5% change to win.
Dead game would be game that has no player base and no tournaments whatsoever, there is no acctual dead. Dota 2 is not even close to dead and new players are always emerging, maybe young players are not used to dead games so they think game is dead even it is not. Getting online, having 100 active friends in all mmr ranges is kinda alive. Maybe problem is on higher levels, or on pro level, but it is understandable, since not many players can achieve that level and join that club, so it seems dead specially when some of them stop playing or leave for other game.
Personally I think it has already reached its peak at TI5 and now slowly declining
If decline is case, we would see dota 3 coming out, not new patches. It might be normal that there is loss in interest between two TI’s. Let’s wait and see what happens when hype kicks in. Game slike Dota 2 that are so much releveant in e-sports and have such huge amount of money involved do not just ‘die’.
^they just introduced dota3 (=dota 2 reborn)
its dieing personally for me. i think a lot of players become frustrated by the weak ranking system and boring meta plays.
i just have to find a game, which can replace dota. Best keybinds for dota 2 mb the division, once it comes out in march. looks promising anyways.
But it is still dota2 with new interface. Sorry, didn’t know it counts as new dota game. Rank system has it flaws for sure, game meta changes, some heros from top tier picks go back to mid or low, it is how it is. You can always say good bye to dota and come back whenever you like, start from 0 and find way to enjoy it, but I doubt it will die so easily.
Meta sapm has been present since forever. Nightmares of 6.57 DP and Necro still haunt me. Morph in 6.64. Zombie post rework. etc.
Game was actually dying during reborn beta, and post reborn release due to people being unfamiliar with the main menu, hipsters complaining that the old one was better (when it’s NOT, the old one was super basic, good, but too basic)(arcade mode is amazing) and all the bugs and glitches that came with reborn dropped the population, now numbers are high again.
I don’t get how people can say TI 2 and 3 had more players, uh, it didn’t, I didn’t play back then, but the statistics are there, game has grown ALOT. Prize money for tournaments is higher, MOBAS are STILL ON THE RISE (hence why tons of moba clones are coming out like crazy) PC gaming is on the rise (Dota or counter strike usually being the first games people hear of on Steam) Also, when the International 2011 was happening, Twitch was barely being born, and the game didn’t get nearly as much coverage back then as it does now. (seeing as Twitch is now main stream, and everyone has a Twitch account these days)
Many many casuals play games for the first time cause they thought it looked interesting when watching it on Twitch, Twitch has done ALOT more for gaming than people think.
Game is fine.
Looks 2 me like the game is just growing! Sure some people have given up on the game, but they should be ignored. There’ll always be players passionate about dota, just as there’ll be people who are shall we say less keen on the game. I normally play by myself now, as my friends have started playing less or moved away, but I still have a gr8 time every game! There are some complete dickheads but a lot of gr8 people & there always will be.
Dying or otherwise, it’s a personal choice 2 play the game.
Hotkeys
The hotkeys settings can be accessed by clicking on the little gear icon in the most top left corner in the main menu. Here, the player can customize many hotkeys, or select one of the many pre-set hotkey templates. Almost every key on the keyboard can be bound to something, with a very few exceptions. The exceptions usually have a set purpose in the game and thus are un-rebindable.
Contents
Unbindable keys [ edit ]
Several hotkeys have a set purpose, which cannot be changed. This results in them mostly being un-rebindable.
- The following keys are completely unbindable: ESC, SHIFT (left and right), CTRL (left and right), MOUSE 1, MOUSE 2
- The ALT key can only bound together with other keys, as a combo key. The ALTGR key is treated as the same key.
- Although the ALT modifier can be bound to another key, ALT is still unbindable. When the modifier gets rebound, ALT has no use.
- The WINDOWS KEY (left and right) (or COMMAND KEY on Apple keyboards) are unbindable, but they can be turned bindable in the advanced hotkey settings. These keys keep their default function, which is opening the start menu on the desktop. This is true even when the keys get bound ingame.
- The PRINT KEY is fully bindable, but it also keeps its default function, which is to take screenshots.
- The following keys are bindable on their own, but cannot be combined with ALT: PRINT KEY, TAB
- All other standard keys are bindable.
Basic hotkeys [ edit ]
Basic hotkeys are active while playing a match. The player can change the hotkeys at any time, even during a match. There are hotkeys for abilities, items, unit actions, shop actions, chat, interface and control groups. In the advanced hotkeys, there are additional settings for unit actions, shop actions, interface and control groups, and the hotkeys for camera actions, saved camera positions and some hotkey setting options.
Hotkey templates [ edit ]
By default, the game uses the “Arrow (Default)” hotkey layout. The player can choose from a variety of pre-set hotkey templates, which can be found by clicking on “Reset hotkeys. ” at the bottom left of the settings menu. Available templates are:
| Template | Description |
|---|---|
| Arrow (Default) | Dota 2 default hotkeys. |
| WASD | Dota 2 default hotkeys, adapted for using W, A, S and D for camera movement. |
| Legacy Keys | Dota 1 style hotkeys; with different ability hotkeys for every hero and unit. 1 |
| MMO | Key bindings similar to various Massively Multiplayer Online games. |
| League of Legends | Key bindings similar to League of Legends. |
| Heroes of Newerth | Key bindings similar to Heroes of Newerth. |
| Smite | Key bindings similar to Smite. |
1 Legacy keys can also be enabled by ticking the corresponding option in the Advanced Hotkeys settings, rather than starting over with this template.
Activating a template unbinds all hotkeys used in it from their existing actions. Hotkeys can still be changed freely after selecting a template, except Legacy Keys’ item hotkeys.
Abilities [ edit ]
There are 6 ability slots which can be used. If one slot is empty and contains no ability, it is not visible in-game, and all abilities coming after it are moved together. For example, if a unit has an ability in slot 1 and 3, but no ability in slot 2, then the 2nd slot is not visible and the 3rd ability is moved next to the 1st ability, so that there is no gap. However, the slots are still bound according to the settings. Despite the 3rd slot being moved to remove the gap, its hotkey is still equal to whatever is set for the 3rd slot in the ability hotkey settings.
Heroes usually have 3 abilities in their first 3 slots, and their ultimate always in the 6 slot. This causes the ultimate spell to always use whatever hotkey is set for the 6th slot, despite the ultimate visually appearing in the 4th slot. This is why the hotkey of the 4th ability on non-hero units is not equal to the hotkey of ultimate abilities. The non-hero unit has 4 abilities in its 4 slots and has the 5th and 6th slot empty, so they are not displayed. If its 4th ability would be moved to the 6th slot, it would make visually no difference, but change its hotkey to what is set in the 6th slot.
By default, the ability hotkeys apply to every unit the player controls. It is possible though, to bind different hotkeys to heroes, couriers and other units by turning “Unit Specific Hotkeys” on. It is also possible to bind unique hotkeys for each hero, however, this is not possible for other units. Clicking on “Clear” after having given non-hero units, couriers or an individual hero unique settings, sets the hotkeys back to what the player set as default.
The player can choose between regular cast (select spell and then select target) and quickcast (select spell and automatically cast it where the cursor is). Autocast is by default ALT+ability hotkey. It is possible to choose between regular and quickcast for couriers, non-heroes and for each hero, just like how unique bindings are possible. If the player wishes to use regular and quickcast, or wants to use different autocast hotkeys, the “Enable Advanced Quickcast/Autocast Hotkeys” setting can be turned on, which allows setting different hotkeys for regular, quick – and autocast for each slot. This also works together with unit specific hotkeys. However, advanced quickcast/autocast hotkeys is not compatible with legacy hotkeys. Here, the player can only decide between regular and quickcast, and autocast is always ALT+hotkey.

