Bounty hunter dota 2 art work

Bounty hunter dota 2 art work

Bounty hunter dota 2 art work

Bounty Hunter

Bounty Hunter
Nível Base 1 15 25
Vida 200 600 1 300 1 800
Regen. de vida 1,25 3,25 6,75 9,25
Resis. mágica 25% 26,2% 28,3% 29,8%
Mana 75 303 639 879
Regen. de mana 0 0,95 2,35 3,35
Amp. mágica 0% 1,33% 3,29% 4,69%
Armadura 3 6,36 12,18 16,34
Atq / Seg 0,59 0,71 0,93 1,08
Amp. de mov. 0% 1,05% 2,87% 4,17%
Dano 24‒38 45‒59 81‒95 107‒121
Velocidade de movimento 315
Velocidade de ataque 100
Taxa de rotação 0,6
Alcance de visão 1800 / 1000
Alcance de ataque 150
Velocidade de projétil Instantânea
Animação de ataque 0,59 + 0,59
Tempo base de ataque 1,7
Tamanho de colisão 24
Pernas 2
Tipo de gib Padrão

Gondar, o Bounty Hunter, é um herói de Agilidade com ataque corpo a corpo.

Índice

Biografia [ editar ]

Habilidades [ editar ]

  • A shuriken viaja em uma veloc >Rastreio ed for the shuriken to bounce.
  • Can only bounce to each unit once.
  • Cannot bounce to, but can bounce off of invulnerable or h >Cetro de Aghanim , the shuriken bounces on each tracked enemies a second time.
    • It first jumps on all tracked units it didn’t jump to yet. If no such enemies are found, it jumps to tracked enemies it jumped onto already.
    • Cannot bounce on the same unit twice in a row, so if used against a lone tracked target, it is only hit once.
  • Choosing the damage upgrading talent immediately upgrades all of Bounty Hunter’s currently flying shurikens.
  • When off cooldown, Bounty Hunter’s weapons emit particle effects.
  • Checks its cooldown on attack begin, not on attack hit.
    • This means Jinada does not apply when it went off cooldown during the attack animation.
  • The bonus damage is granted as an attack damage bonus whenever the ability goes off cooldown, and is removed when going on cooldown.
  • Only steals unreliable gold, removing it from the target and adding it to his own unreliable gold.
    • Bounty Hunter gains exactly how much the target loses.
  • Only steals gold when attacking enemy heroes, including clones, excluding illusions.
  • When attacking any other unit (including buildings and wards), only the damage is applied, triggering the cooldown.
  • Does not work against allies, neither the gold steal, nor the damage bonus.
  • Does not interrupt Bounty Hunter’s channeling spells upon cast.
  • The attack first applies its own damage, and then the Shadow Walk debuff.
  • During the fade time, Bounty Hunter can cast spells, use items and perform attacks without breaking the invisibility.
    • Those attacks apply the Shadow Walk slow as well.
  • The invisibility is broken upon reaching the cast point of spells or items, or upon landing an attack. Missed attacks do not break it.
    • Casting Rastreio does not break the invisibility of Shadow Walk.
  • Shadow Walk allows Bounty Hunter to pass through other units, including wards, but not through buildings.
  • Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
  • Despite the visual effect, the Track debuff is applied instantly on the target.
  • Prov >Duplicatas Tempestuosas , mas não concedem qualquer ouro ao morrem.
  • Allies only get the bonus gold if they are within 1200 range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
  • The move speed is provided by an aura on the target. Its buff lingers for 0,5 seconds. Multiple instances of the aura do not stack.
  • The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
  • The visual effects on Bounty Hunter given by the move speed buff is visible to everyone as well.
  • The debuff icon on the target shows how much gold it currently has.
  • Alt-clicking the debuff also announces their current gold in the chat.

Bounty hunter dota 2 art work

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