Bounty hunter dota 2 art work

Bounty Hunter
| Bounty Hunter |
| Nível |
Base |
1 |
15 |
25 |
| Vida |
200 |
600 |
1 300 |
1 800 |
| Regen. de vida |
1,25 |
3,25 |
6,75 |
9,25 |
| Resis. mágica |
25% |
26,2% |
28,3% |
29,8% |
| Mana |
75 |
303 |
639 |
879 |
| Regen. de mana |
0 |
0,95 |
2,35 |
3,35 |
| Amp. mágica |
0% |
1,33% |
3,29% |
4,69% |
| Armadura |
3 |
6,36 |
12,18 |
16,34 |
| Atq / Seg |
0,59 |
0,71 |
0,93 |
1,08 |
| Amp. de mov. |
0% |
1,05% |
2,87% |
4,17% |
| Dano |
24‒38 |
45‒59 |
81‒95 |
107‒121 |
|
| Velocidade de movimento |
315 |
| Velocidade de ataque |
100 |
| Taxa de rotação |
0,6 |
| Alcance de visão |
1800 / 1000 |
| Alcance de ataque |
150 |
| Velocidade de projétil |
Instantânea |
| Animação de ataque |
0,59 + 0,59 |
| Tempo base de ataque |
1,7 |
| Tamanho de colisão |
24 |
| Pernas |
2 |
| Tipo de gib |
Padrão |
|
Gondar, o Bounty Hunter, é um herói de Agilidade com ataque corpo a corpo.
Índice
Biografia [ editar ]
Habilidades [ editar ]
- A shuriken viaja em uma veloc >Rastreio ed for the shuriken to bounce.
- Can only bounce to each unit once.
- Cannot bounce to, but can bounce off of invulnerable or h >Cetro de Aghanim , the shuriken bounces on each tracked enemies a second time.
- It first jumps on all tracked units it didn’t jump to yet. If no such enemies are found, it jumps to tracked enemies it jumped onto already.
- Cannot bounce on the same unit twice in a row, so if used against a lone tracked target, it is only hit once.
- Choosing the damage upgrading talent immediately upgrades all of Bounty Hunter’s currently flying shurikens.
- When off cooldown, Bounty Hunter’s weapons emit particle effects.
- Checks its cooldown on attack begin, not on attack hit.
- This means Jinada does not apply when it went off cooldown during the attack animation.
- The bonus damage is granted as an attack damage bonus whenever the ability goes off cooldown, and is removed when going on cooldown.
- Only steals unreliable gold, removing it from the target and adding it to his own unreliable gold.
- Bounty Hunter gains exactly how much the target loses.
- Only steals gold when attacking enemy heroes, including clones, excluding illusions.
- When attacking any other unit (including buildings and wards), only the damage is applied, triggering the cooldown.
- Does not work against allies, neither the gold steal, nor the damage bonus.
- Does not interrupt Bounty Hunter’s channeling spells upon cast.
- The attack first applies its own damage, and then the Shadow Walk debuff.
- During the fade time, Bounty Hunter can cast spells, use items and perform attacks without breaking the invisibility.
- Those attacks apply the Shadow Walk slow as well.
- The invisibility is broken upon reaching the cast point of spells or items, or upon landing an attack. Missed attacks do not break it.
- Casting Rastreio does not break the invisibility of Shadow Walk.
- Shadow Walk allows Bounty Hunter to pass through other units, including wards, but not through buildings.
- Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
- Despite the visual effect, the Track debuff is applied instantly on the target.
- Prov >Duplicatas Tempestuosas , mas não concedem qualquer ouro ao morrem.
- Allies only get the bonus gold if they are within 1200 range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
- The move speed is provided by an aura on the target. Its buff lingers for 0,5 seconds. Multiple instances of the aura do not stack.
- The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
- The visual effects on Bounty Hunter given by the move speed buff is visible to everyone as well.
- The debuff icon on the target shows how much gold it currently has.
- Alt-clicking the debuff also announces their current gold in the chat.
