Chaos knight dota 2 reddit trade

Chaos Knight
| Chaos Knight |
| Nível |
Base |
1 |
15 |
25 |
| Vida |
200 |
640 |
1 580 |
2 260 |
| Regen. de vida |
0 |
2,2 |
6,96 |
10,36 |
| Resis. mágica |
25% |
26,32% |
29,18% |
31,22% |
| Mana |
75 |
291 |
483 |
627 |
| Regen. de mana |
0 |
0,9 |
1,74 |
2,34 |
| Amp. mágica |
0% |
1,26% |
2,44% |
3,28% |
| Armadura |
1 |
3,24 |
7,94 |
11,3 |
| Atq / Seg |
0,59 |
0,67 |
0,84 |
0,97 |
| Amp. de mov. |
0% |
0,7% |
2,17% |
3,22% |
| Dano |
29‒59 |
51‒81 |
98‒128 |
132‒162 |
|
| Velocidade de movimento |
320 |
| Velocidade de ataque |
100 |
| Taxa de rotação |
0,5 |
| Alcance de visão |
1800 / 800 |
| Alcance de ataque |
150 |
| Velocidade de projétil |
Instantânea |
| Animação de ataque |
0,5 + 0,5 |
| Tempo base de ataque |
1,7 |
| Tamanho de colisão |
24 |
| Pernas |
2 |
| Tipo de gib |
Etérea |
|
Chaos Knight é um herói de Força com ataque corpo a corpo.
Índice
Biografia [ editar ]
Habilidades [ editar ]
- Chaos Bolt travels at a speed of 700.
- Stun duration and raw damage values are shown above the target’s head upon hit (visible to allies and enemies), with the duration being shown as a rounded integer.
- However, the actual stun duration is not by exact seconds — it ranges between the given values (e. g. at level 1, it could stun for 1.74 seconds).
- Damage and stun values are inversely related, meaning the longer the stun is, the less damage it deals and vice versa. Chaos knight dota 2 reddit trade
- This means the damage decreases by 9.47/8.46/7.88/7.5 per each additional 0.1 seconds of stun.
- Erro: Texto excede o limite de 1 000 caracteres
- The bolt first applies the debuff, then the damage.
- Reality Rift does not disjoint projectiles.
- Teleports Chaos Knight to a point 250/300/350/400 range away from the target’s original position, towards Chaos Knight’s original cast location, but not beyond it.
- The target is teleported 62 range in front of that location, so they effectively get pulled by 188/238/288/338 range.
- Chaos Knight’s illusions are located around the target from random angles, with same distance to it as Chaos Knight.
- The location is determined at the beginning of the cast.
- A visual effect while casting denotes the point at which Chaos Knight and his target will land.
- Also plays a visual effect at the location of any nearby allied illusions while casting, even illusions not actually owned by Chaos Knight.
- If the enemy has vision of Chaos Knight or the target, these visual effects can be seen through fog.
- Chaos Knight and his illusions are made to face his target and are issued an attack order against the target.
- When cast on Roshan , Chaos Knight and his illusions still get moved, but Roshan does not.
- The slow debuff is applied to the target upon cast. Chaos Knight does not need to attack it in order to place the debuff.
- The slow from successive casts does not stack, only the duration gets refreshed.
- Does not interrupt the target’s channeling spells.
- If two sources of critical strike trigger at the same time, the higher multiplier has priority.
- Stacks additively with other sources of lifesteal.
- Does not trigger upon attacking wards, buildings, and allies.
- The sound and particles play upon start of the attack, not when the attack lands.
- Evaded or missed attacks do not cause the ability to go on cooldown.
- Only the cooldown reduction from the level 25 talent is displayed. The level 15 talent can further reduce this to 1,7 (3,4 without the level 25 talent).
- Disjoints projectiles upon cast.
- Chaos Knight is invulnerable, hidden and spell immune during the split time.
- Applies a basic dispel on Chaos Knight upon cast.
- Resets current attack and spell targeting priorities on Chaos Knight.
- After the split time, Chaos Knight reappears with his illusions.
- The reappear locations are based on Chaos Knight’s position upon cast, with one appearing at the cast location, and the others north, east, south or west from that point.
- This means when spawning 3 illusions, the formation is T-shaped.
- The distance in between each is 135 range.
- Though the formation is always the same, Chaos Knight and his illusions take a random position in the formation and have all the same facing angle.
- Orders the caster ( or target) to stop after the split time, canceling all queued orders, and orders given during the split time.
- Recasting Phantasm replaces the illusions from the previous cast, no matter under whose control they are.
- When upgraded, Phantasm can target allies, creating illusions of them, which then are under Chaos Knight’s control.
- Applies all the effects (disjoint, basic dispel) to the target as well. It also turns invulnerable and hidden shortly, and has a chance to spawn an extra illusion.
- Double-tapping the ability automatically targets self.
- Can also be cast on illusions and clones. Cannot be cast on creep-heroes.
