Dota 2 6 86 lone druid jungle

Dota 2 6 86 lone druid jungle

Dota 2 6 86 lone druid jungle

Dota 2 6 86 lone druid jungle

“The balance of Power”
I’m going to write about this monster of an update (1 hour to download on test client!) and hopefully people write back.

FIRST THING IS FIRST:
Arc Warden, new hero, OP. As usual. Learn to play him, he’s extremely versatile.
Zeus Arcana is meh, desert terrain is meh–is music pack free with it?–, nice comic, treasure, cool

New menu seems like a gift from zeus–Arcana style buff zeus. Thank you!

I think the map changes should help balance sides, but I haven’t downloaded the update on test yet. I did notice it sounds like the ward spots are more plentiful on radiant now.

New rune may be OP, depending on the numbers of it.

Creeps got buffed, especially Roshan’s attack speed.

ITEMS: Dragon Lance and Aether Lens seem fun, especially on squishy supports or supports/ranged heroes that need that extra range. Iron Talon may be helpful for supports to gain a bit of gold, like a cheap midas? Not sure. Faerie Fire could use a 125 heal over time to make it worthwhile.
The Bash buffs= Rise of RNGesus. Most defensive items got buffed which is cool I guess. Rod of Atos is now a cheap PA counter.

HEROES:
Alch – The GG rescale is weird. obviously it makes that early bottle come with more of a price – dropping stout or QB, but 600 gold is a lot. Maybe could use another 100 downwards.
Brewmaster – Strong buffs. Brew players rejoice. Drunken haze is already annoying enough, and if you can micro your split you’re going to have a good time.
Bristleback – He got buffed. surprising. The aghs upgrade is strong, it boosts his quill spray damage because everyone gets their armor reduced.
Centaur – Return is already really fun. Nice buff.
Chen – Underwhelming attempt trying to fix him
Clinkz – That AGI gain. Clinkz is already pretty strong.
Dazzle – Good enough.
Death Prophet – I think spirit siphon can work situationally. She IS stronger because of it, and it can drain a total of 54.4% of respective max HP. It’s a bit strange.
Doom – le nerf hammer
Dragon Knight – A small buff. Needs more.
Drow – One of the better scepter upgrades, not all that great, though
Earth spirit – Seems good to go!
Elder Titan – Refresher=Easiest rampage in dota. Dota 2 6 86 lone druid jungle A much needed buff.
Ember Spirit – Quite honestly, a perfect nerf. Greatly reduces his map presence since you can camp his remnants. And it still allows him to carry.
Enigma – Buffed, cool I guess
Faceless Void – Basically a pain in the ♥♥♥ to play against.
Huskar – Another spot on nerf.
Invoker – Level 1 invoke? I don’t play invoker, so I don’t really know.
Kunkka – Aghs upgrade is basically Magnus’s combo. Not sure if worth.
Legion Commander – Scepter is now viable, and pretty fun honestly
Lone Druid – Savage Roar is a quirky lil thing. The buffs to the right click of the druid and his bear are strong, however.
Magnus – The scepter gives him a position as a support for sure, and identifies him as an aura guy I suppose. I think it’s pretty good.
Outworld devourer – A weird change. I think it’s overall a nerf due to the INT gain nerf, which isn’t really what he needed.
Phoenix – Pretty significant buff, in my mind. I’ll probably start playing him again.
Pudge – I love the change. Now I can skip aghs and rush dagon (;
Riki – Actually seems pretty balanced, I don’t know why they dec >Sand king – Probably one of the worst scepter upgrades in the game. I dunno.
Shadow fiend – I don’t even know. Will the heal be significant?
Silencer – Arcane curse seems pretty strong, not sure.
Slardar – Exactly what I expected.
Tidehunter – I don’t even understand what the aghs does
Timbersaw – Surprised he got buffed after SumaiL’s performance
Tinker – A good buff to laser
Tiny – I think this means he takes the damage from the attack, so he is less durable. A fair change to the hero.
Troll Warlord – A possible of +180 attack speed seems a little unfair.
Tusk – As was expected
Ursa – That scepter upgrade is really strong. Scepter Octarine Ursa=New Meta
Vengeful Spirit – Scepter is a good upgrade, means her death will benefit the teamfight even further than the vengence aura reduced damage.
Windranger – As was expected
Winter Wyvern – I think this was the original idea of the hero, rather than a strong BKB piercing lockdown.
Wraith King – THANK YOU icefrog.
Other hero changes I pretty much nodded my head in agreement to.
Side note: I’m not sure why they chose to rework the heroes they did, but whatever.

So. Thoughts? Questions? Arguments? Opinions? Anything I missed?

Dota 2 6 86 lone druid jungle

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