Dota 2 badge crafting supplies
Calldown: Extra Supplies
Calls down additional supplies which permanently increase a Supply Depot’s supply limit by 8. This can only be used once per Supply Depot.
Contents
Usage [ edit ]
If you’re supply blocked, consider using Calldown: Extra Supplies. It is usually better than using Calldown: MULE in this case, as you cannot produce units, and it’s better to have the units out immediately. Note: This is not a steadfast rule of good play, but if you don’t know whether to MULE while supply blocked, you are probably at a playing level where it’s more important to have units than to try to do instant, long-term calculations.
Pros [ edit ]
- You receive the benefit instantaneously.
- No SCV is taken up in the process of building another Supply Depot.
- The mineral cost is pa >Cons [ edit ]
- There is no HP increase after this skill is used. This creates a high priority target for the enemy and increases your risk of getting supply blocked when surprise attacks happen.
- The utility of the instantaneous benefit is short-lived and narrow compared to other abilities. Scouting with a Scan is vital in every match-up and can change how you will counter the enemy and plan attacks, which can save far more than 100 minerals. A MULE can repair your own units, be dropped into enemy Siege lines or mineral lines to kill the opponent with splash damage, or can mine. Calldown Extra Supplies gives +8 supply now, and essentially adds 100 minerals to the map.
MULE vs. Extra Supplies [ edit ]
A comparison between the MULE’s benefit of 270 minerals and Extra Supplies’ 100 minerals is not quite accurate. There are many nuances to this ability that such a comparison does not include.
Firstly, a MULE is not instant. It gives you 270 minerals over the course of 90 seconds. Though casting Supplies does not give you minerals per se, it avoids the 100 mineral cost of a Supply Depot 25 seconds ago, meaning that casting supplies is faster than instant; it is almost a preemptive 100 minerals.
In addition, a MULE robs you of future income, whereas casting Supplies has no detriment besides the opportunity cost. This is a small distinction, but an important one to understand. This would be an important addition to a super campy turtle build. If you plan to only defend until you mine out and move out with 3/3 tanks, you should be casting Supplies instead of MULE (assuming you can defend adequately). By the time you’re mined out, much more money is invested in your units than would be if you MULED steadily and built double the amount of Supply Depots.
Lastly, you do not need to pull an SCV to build a Supply Depot, like you would need to if you MULE’d. An SCV would collect about 26 minerals on an unsaturated mineral patch in the 25 seconds it would take to build the Supply Depot, plus the approx 10 seconds it would take to travel to and from that mineral patch. [1]
Other [ edit ]
It is usually a mistake to have to use Extra Supplies. This statement is different from: It is usually a mistake to use Extra Supplies. If you are macroing properly and remembering Supply Depots, then MULE away. This mindset is 99% of the time the best option. However, if you are supply blocked, call down the Supplies. Do not say, [commentator/theorycrafter] says it’s bad so I shouldn’t use it. But for your next game you should make a mental note to remember to build a supply depot at 55/58, or whatever you are at, so you won’t need to use it again.
Also try not to put it on a Supply Depot that is likely to get blown up, like Supply Depots making up the wall or at the edge of your base used for vision.

