Dota 2 cinema techies guam

Dota 2 cinema techies guam

Dota 2 cinema techies guam

Techies/Sounds

Dota 2 Sounds

Contents

Attacks [ edit ]

  • Link▶️Pre attack sound plays during the attack.
  • Link▶️Projectile launch sound plays as the attack projectile is released.
  • Projectile impact sound plays as the attack projectile successfully hits the target.
    • Link▶️ Projectile impact 1
    • Link▶️ Projectile impact 2
  • Reduces the pre attack sound’s pitch.
  • These play together with the default projectile launch sound as extra layer (40%-80% vol).
    • Link▶️ Launch overlay 1
    • Link▶️ Launch overlay 2
    • Link▶️ Launch overlay 3
    • Link▶️ Launch overlay 4
  • Link▶️ Full attack sound example

Movement [ edit ]

  • Play on each step while moving (40%-60% vol).
    • Link▶️ Footstep 1
    • Link▶️ Footstep 2
    • Link▶️ Footstep 3
    • Link▶️ Footstep 4
    • Link▶️ Footstep 5
    • Link▶️ Footstep 6
    • Link▶️ Footstep 7
  • Link▶️ Loop sound plays on Techies whenever they move (40% vol).

Abilities [ edit ]

Minefield Sign [ edit ]

  • Link▶️ Cast sound plays at the targeted location upon cast.

Proximity Mines [ edit ]

  • Link▶️ Cast sound plays on Techies upon cast.
  • Link▶️ Priming sound plays whenever an enemy enters the mine’s trigger radius after its activation delay.
  • Explode sounds play whenever a mine explodes.
    • Link▶️ Explode 1
    • Link▶️ Explode 2
  • Debris sounds play one second after the explode sounds (30%-60% vol).
    • Link▶️ Debris 1
    • Link▶️ Debris 2
    • Link▶️ Debris 3
  • Link▶️ Full explosion sound example.

Stasis Trap [ edit ]

  • Link▶️ Pre cast sound plays on Techies during the cast animation.
  • Link▶️ Explode sound plays whenever a stasis trap explodes.

Blast Off! [ edit ]

  • Link▶️ Cast sound plays on Techies upon cast (80% pitch).
  • Link▶️ Target sound plays at the targeted area on impact.
  • Debris sounds play one second after the cast sound (30%-60% vol).
    • Link▶️ Debris 1
    • Link▶️ Debris 2
    • Link▶️ Debris 3
  • Link▶️ Full sound example.
  • Link▶️ Replaces the default target sound.
  • Link▶️ Full sound example.

Remote Mines [ edit ]

  • Link▶️ Pre cast sound plays on Techies during the cast animation (40% vol).
  • Link▶️ Cast sound plays on the targeted location upon cast.
  • Explode sounds play whenever a mine explodes.
    • Link▶️ Explode 1
    • Link▶️ Explode 2
    • Link▶️ Explode 3
    • Link▶️ Explode 4
    • Link▶️ Explode 5
  • Debris sounds play one second after the explode sound (30%-60% vol).
    • Link▶️ Debris 1
    • Link▶️ Debris 2
    • Link▶️ Debris 3
  • Focused Detonate and Pinpoint Detonate does not use any sound effects besides the explosion sounds.
  • Link▶️ Full sound example without explosions.
  • Link▶️ Full explosion sound
  • These play together with all the default detonate sounds.
    • Fireworks layer 1
    • Fireworks layer 2
    • Fireworks layer 3
  • Link▶️ Full sound example.

Dota 2 cinema techies guam

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