Dota 2 cinema techies guam
Techies/Sounds
Dota 2 Sounds
Contents
Attacks [ edit ]
- Link▶️Pre attack sound plays during the attack.
- Link▶️Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target.
- Link▶️ Projectile impact 1
- Link▶️ Projectile impact 2
- Reduces the pre attack sound’s pitch.
- These play together with the default projectile launch sound as extra layer (40%-80% vol).
- Link▶️ Launch overlay 1
- Link▶️ Launch overlay 2
- Link▶️ Launch overlay 3
- Link▶️ Launch overlay 4
- Link▶️ Full attack sound example
Movement [ edit ]
- Play on each step while moving (40%-60% vol).
- Link▶️ Footstep 1
- Link▶️ Footstep 2
- Link▶️ Footstep 3
- Link▶️ Footstep 4
- Link▶️ Footstep 5
- Link▶️ Footstep 6
- Link▶️ Footstep 7
- Link▶️ Loop sound plays on Techies whenever they move (40% vol).
Abilities [ edit ]
Minefield Sign [ edit ]
- Link▶️ Cast sound plays at the targeted location upon cast.
Proximity Mines [ edit ]
- Link▶️ Cast sound plays on Techies upon cast.
- Link▶️ Priming sound plays whenever an enemy enters the mine’s trigger radius after its activation delay.
- Explode sounds play whenever a mine explodes.
- Link▶️ Explode 1
- Link▶️ Explode 2
- Debris sounds play one second after the explode sounds (30%-60% vol).
- Link▶️ Debris 1
- Link▶️ Debris 2
- Link▶️ Debris 3
- Link▶️ Full explosion sound example.
Stasis Trap [ edit ]
- Link▶️ Pre cast sound plays on Techies during the cast animation.
- Link▶️ Explode sound plays whenever a stasis trap explodes.
Blast Off! [ edit ]
- Link▶️ Cast sound plays on Techies upon cast (80% pitch).
- Link▶️ Target sound plays at the targeted area on impact.
- Debris sounds play one second after the cast sound (30%-60% vol).
- Link▶️ Debris 1
- Link▶️ Debris 2
- Link▶️ Debris 3
- Link▶️ Full sound example.
- Link▶️ Replaces the default target sound.
- Link▶️ Full sound example.
Remote Mines [ edit ]
- Link▶️ Pre cast sound plays on Techies during the cast animation (40% vol).
- Link▶️ Cast sound plays on the targeted location upon cast.
- Explode sounds play whenever a mine explodes.
- Link▶️ Explode 1
- Link▶️ Explode 2
- Link▶️ Explode 3
- Link▶️ Explode 4
- Link▶️ Explode 5
- Debris sounds play one second after the explode sound (30%-60% vol).
- Link▶️ Debris 1
- Link▶️ Debris 2
- Link▶️ Debris 3
- Focused Detonate and Pinpoint Detonate does not use any sound effects besides the explosion sounds.
- Link▶️ Full sound example without explosions.
- Link▶️ Full explosion sound
- These play together with all the default detonate sounds.
- Fireworks layer 1
- Fireworks layer 2
- Fireworks layer 3
- Link▶️ Full sound example.

