Dota 2 dendi invoker rampage sandals
Dota 2 dendi invoker rampage sandals
Looking over patch notes for Invoker, I am pretty excited.
To look at the most important part:
—- Invoke cooldown rescaled from 22/17/12/5 to 6 &&& Invoke mana cost rescaled from 20/40/60/80 to 60 —-
This completely reforms how Invoker will function in the early game. Previously, until level 16 an Invoker could only really come to a fight with 3 spells, with a 4th spell available a whopping 17 seconds later. Maybe good for a sunstrike but that’s about it. With this flat cooldown change to Invoke, in that amount of time Invoker can use almost double the amount of spells!
The limitation I expect will be mana. Dota 2 dendi invoker rampage sandals Sustaining mana is hard enough already, particularly when focusing on exort, and even more particularly because the mana cost has been rescaled to a flat 60 – triple what it normally is until level 10 (when most builds pick up second Invoke point).
For this reason I think the changes better favor a Quas-Wex build, which tends to focus on lower mana cost spells and more on disruption and right clicking than pure nuke spell damage.
—- Invoke Scepter cooldown rescaled from 16/8/4/2 to 2 —-
This I am up in the air about. I personally always aimed for a utility item like a force staff or euls before starting my agz, because before level 16 it still doesn’t allow you to do combos in completely free succession (ie. literally as fast as your fingers can move). But now, an agz rush on Invoker will mean you can pull off any combo your mana pool can handle at any stage of the game.
Everyone is going crazy over the new agz changes, but honestly this and Omniknight are the biggest changes I can see (in case you hadn’t seen, Omniknight got nerfed into the ground). Agz changes are always gimmicky and rarely anything worth actually playing.
Super excited to just in and see how this sexy boy plays!
go watch singsing play monkey king.
that hero will shoot down your expectations of the rest of the hero changes.
go watch singsing play monkey king.
that hero will shoot down your expectations of the rest of the hero changes.
Kinda irrelevent but okay.
kinda relevent, but ok.
i’m basically saying you’re stoked about invoker but monkey king will make him kneel down.
he can transform into a tree and chase you under your tower w/o taking tower dmg, he can leap to a tree top to get ahead of you, he can 4 hit you.
and your stoked about 6 second invoke. rofl
Looking over patch notes for Invoker, I am pretty excited.
To look at the most important part:
—- Invoke cooldown rescaled from 22/17/12/5 to 6 &&& Invoke mana cost rescaled from 20/40/60/80 to 60 —-
This completely reforms how Invoker will function in the early game. Previously, until level 16 an Invoker could only really come to a fight with 3 spells, with a 4th spell available a whopping 17 seconds later. Maybe good for a sunstrike but that’s about it. With this flat cooldown change to Invoke, in that amount of time Invoker can use almost double the amount of spells!
The limitation I expect will be mana. Dota 2 dendi invoker rampage sandals Sustaining mana is hard enough already, particularly when focusing on exort, and even more particularly because the mana cost has been rescaled to a flat 60 – triple what it normally is until level 10 (when most builds pick up second Invoke point).
For this reason I think the changes better favor a Quas-Wex build, which tends to focus on lower mana cost spells and more on disruption and right clicking than pure nuke spell damage.
—- Invoke Scepter cooldown rescaled from 16/8/4/2 to 2 —-
This I am up in the air about. I personally always aimed for a utility item like a force staff or euls before starting my agz, because before level 16 it still doesn’t allow you to do combos in completely free succession (ie. literally as fast as your fingers can move). But now, an agz rush on Invoker will mean you can pull off any combo your mana pool can handle at any stage of the game.
Everyone is going crazy over the new agz changes, but honestly this and Omniknight are the biggest changes I can see (in case you hadn’t seen, Omniknight got nerfed into the ground). Agz changes are always gimmicky and rarely anything worth actually playing.
Super excited to just in and see how this sexy boy plays!

