Dota 2 ember spirit 43015

Dota 2 ember spirit 43015

Dota 2 ember spirit 43015

Ember Spirit

Ember Spirit
Nível Base 1 15 25
Vida 200 620 1 340 1 860
Regen. de vida 0,5 2,6 6,24 8,84
Resis. mágica 25% 26,26% 28,44% 30%
Mana 75 315 615 831
Regen. de mana 0 1 2,26 3,16
Amp. mágica 0% 1,4% 3,16% 4,42%
Armadura -1 2,52 7,22 10,58
Atq / Seg 0,59 0,72 0,89 1,01
Amp. de mov. 0% 1,1% 2,57% 3,62%
Dano 33‒37 55‒59 84‒88 105‒109
Velocidade de movimento 305
Velocidade de ataque 100
Taxa de rotação 0,5
Alcance de visão 1800 / 800
Alcance de ataque 150
Velocidade de projétil Instantânea
Animação de ataque 0,4 + 0,3
Tempo base de ataque 1,7
Tamanho de colisão 24
Pernas 2
Tipo de gib Fogo

Índice

Biografia [ editar ]

Habilidades [ editar ]

  • Correntes de Fogo interrompe as magias de canalização ao ser usado.
  • Apesar do efeito visual, o efeito das Correntes de fogo são aplicados imediatamente e não pode ser anulado.
  • As unidades-alvo são escolhidas aleatoriamente dentro do raio, não há prioridades de escolha
  • Enraiza os alvos, impedindo-os de se movimentar e usar algumas magias de movimentação.
    • Interrompe a canalização de magias dos inimigos, mas não previne que eles canalizem durante o efeito.
    • Garante visão verdadeira sobre o alvo. Não garante visão verdadeira caso o efeito seja aplicado durante o tempo de desvanecimento da invisibilidade.
  • Não seleciona alvos que estejam invisíveis ou dentro da névoa de guerra. Dota 2 ember spirit 43015
  • Causa dano em intervalos de 0,5 segundo, começando 0,5 segundo depois do uso, resultando em 3/4/5/6 ( 5/6/7/8) instâncias de dano.
  • Pode causar até 90/160/230/300 ( 150/240/322/400) de dano em cada unidade.
  • Acerta inimigos/criaturas neutras na área de efeito, mesmo que estejam na névoa. Dota 2 ember spirit 43015 Un >Ativar Resquício Flamejante cancels Sleight of Fist. However, other sources of forced movement do not.
  • Flame Guard interrupts Ember Spirit’s channeling spells upon cast.
  • Deals 6/8/10/12 ( 18/20/22/24) damage in 0.2 seconds intervals, starting 0.2 seconds after cast.
  • Can deal a total of 240/480/800/1200 ( 720/1200/1760/2400) damage to a single unit (before reductions), assuming a max duration Flame Guard.
  • Blocks damage before any reductions, except when spell immune, during which it does not block any magical damage.
  • Recasting Flame Guard refreshes the buff and resets the barrier’s absorb capacity.
  • Does not stack with other magical damage barriers.
    • If multiple sources of barriers are active on a unit, all of them lose capacity from the same absorbed damage instance.
  • Only blocks magical damage, coming from spells and attacks. Does not block any physical or pure damage.
  • Ember Spirit gets all 3 charges immediately upon learning Fire Remnant.
    • Acquiring Cetro de Aghanim the first time instantly grants 2 charges as well. This only happens once, so re-acquiring it does not grant another 2 charges.
  • Fire Remnants move to their targeted location at a speed of 250% ( 500%) of Ember Spirit’s movement speed.
    • The speed is set upon cast and does not adapt.
  • Since Fire Remnants last for 45 seconds and the replenish time is 38 ( 18) seconds, it is possible to have 4 ( 5) ( 6, 7) remnants up at a time.
  • Every time a Fire Remnant is placed, Ember Spirit gets a status buff, showing the duration of the remnant. The status buff disappears once the Remnant expires or is used.
  • Fire Remnants are visible to everyone. They do not grant any vision and thus cannot be seen when sent into the Fog of War.
  • Fire Remnants deal no damage when they expire.
  • Você se move para cada Resquício Flamejante com uma velocidade de 1300 unidades, ou em 0,4 segundos, o que for mais rápido.
  • Ember Spirit is invulnerable while traveling to a Fire Remnant.
  • The mana cost of Activate Fire Remnant is always the same, regardless of how many remnants he is traveling to with a single cast.
  • Does not disjoint projectiles that are traveling towards Ember Spirit when he casts this spell.
  • While traveling, Ember Spirit can attack, cast spells, and use items.
  • Forced movement cancels the movement of Activate Fire Remnant and removes its invulnerability.
    • However, the remnants still get used up and Ember Spirit gets instantly moved to the last one’s location once it explodes.
  • Always travels to the Fire Remnant furthest away from the targeted point first.
  • Ember Spirit damages enemies within a 225 radius around him as he travels, and in a 450 radius around a remnant upon reaching it.
    • Enemies may only be damaged once per remnant, either by Ember Spirit as he travels towards the remnant, or by him upon reaching the remnant.
  • Destroys trees within 200 radius around Ember Spirit while traveling to a remnant.
    • Though at high speeds, some trees may be skipped.

Dota 2 ember spirit 43015

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