Dota 2 ep 70r
Version 6.70
Contents
Heroes [ edit ]
New [ edit ]
- Added new heroes:
Balance changes [ edit ]
- Frostmourne bonus movement speed increased from 10 to 15%
- Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
- Berserker’s Call bonus armor from 5/10/15/20 to a constant 30
- Reduced Fiend’s Grip cooldown from 120 to 100
- Increased Track’s movement bonus AoE from 800 to 900
- Increased armor by 2
- Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
- Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
- Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2/2.25/2.5/2.75
- Persuasion cooldown from 30 to 30/26/22/18
- Shadow Wave damage AoE increased from 155 to 170
- Increased base damage by 5
- Removed healing cap (was 1000) on Exorcism
- Strength gain from 1.8 to 2.2
- Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
- Sun Strike kills now give XP to Invoker
- Rebalanced base damage from 42*54 to 46*54
- Healing Ward movement speed increased from 150 to 300
- Banished units are no longer immune to Blade Fury
- Blinding Light’s cast range increased from 600 to 900
- Split Earth damage increased from 70/140/210/290 to 120/180/240/300
- Lightning Storm cooldown reduced from 6 to 5.5
- Diabolic Edict no longer uses cast point
Show ability code
- Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
- Frost Armor mana cost increased from 25 to 50
- Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
- Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
- Open Wounds team lifesteal increased from 10/15/20/25% to 15/20/25/30%
- Shapeshift form critical strike improved from 1.5 to 1.7x
- Wolves critical strike improved from 1.5 to 1.7x
- Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
- Base damage increased by 5
- Improved base attack damage by 6
- Degen Aura now also reduces attack speed (same values as the movement speed reduction)
- Blur evasion increased from 15/20/25/30% to 20/25/30/35%
- Waning Rift cooldown from 20 to 16
- Eye of the Storm can now target Ancients (not roshan)
- Eye of the Storm no longer ignores magic immune units
- Strength gain from 2.3 to 2.6
- Caustic Finale buff duration from 0.25 to 2 seconds
- Ether Shock cooldown from 10 to 8
- Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
- Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
- Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14
- Increased agility gain from 1.9 to 2.4
- Increased base armor from 4 to 5
- Adjusted the timing on Dark Pact. Instead of starting after 2 seconds and pulsing (damage and buff removal) over 0.5 seconds, it now starts after 1.5 seconds and pulses over 1 second. Same overall damage but now has a longer duration for the buff removal period.
- Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time
- Reworked Dispersion:
Damage is split amongst the number of heroes in the area. Dota 2 ep 70r 10/14/18/22% of damage taken is reflected 1000 AoE
Damage reflected decreases based on how far heroes are from you. Full damage at 300 range then decreases gradually till 1000 distance away. 10/14/18/22% of damage taken is reflected
Version 6.70
Contents
Heroes [ edit ]
New [ edit ]
- Added new heroes:
Balance changes [ edit ]
- Frostmourne bonus movement speed increased from 10 to 15%
- Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
- Berserker’s Call bonus armor from 5/10/15/20 to a constant 30
- Reduced Fiend’s Grip cooldown from 120 to 100
- Increased Track’s movement bonus AoE from 800 to 900
- Increased armor by 2
- Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
- Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
- Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2/2.25/2.5/2.75
- Persuasion cooldown from 30 to 30/26/22/18
- Shadow Wave damage AoE increased from 155 to 170
- Increased base damage by 5
- Removed healing cap (was 1000) on Exorcism
- Strength gain from 1.8 to 2.2
- Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
- Sun Strike kills now give XP to Invoker
- Rebalanced base damage from 42*54 to 46*54
- Healing Ward movement speed increased from 150 to 300
- Banished units are no longer immune to Blade Fury
- Blinding Light’s cast range increased from 600 to 900
- Split Earth damage increased from 70/140/210/290 to 120/180/240/300
- Lightning Storm cooldown reduced from 6 to 5.5
- Diabolic Edict no longer uses cast point
Show ability code
- Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
- Frost Armor mana cost increased from 25 to 50
- Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
- Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
- Open Wounds team lifesteal increased from 10/15/20/25% to 15/20/25/30%
- Shapeshift form critical strike improved from 1.5 to 1.7x
- Wolves critical strike improved from 1.5 to 1.7x
- Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
- Base damage increased by 5
- Improved base attack damage by 6
- Degen Aura now also reduces attack speed (same values as the movement speed reduction)
- Blur evasion increased from 15/20/25/30% to 20/25/30/35%
- Waning Rift cooldown from 20 to 16
- Eye of the Storm can now target Ancients (not roshan)
- Eye of the Storm no longer ignores magic immune units
- Strength gain from 2.3 to 2.6
- Caustic Finale buff duration from 0.25 to 2 seconds
- Ether Shock cooldown from 10 to 8
- Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
- Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
- Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14
- Increased agility gain from 1.9 to 2.4
- Increased base armor from 4 to 5
- Adjusted the timing on Dark Pact. Instead of starting after 2 seconds and pulsing (damage and buff removal) over 0.5 seconds, it now starts after 1.5 seconds and pulses over 1 second. Same overall damage but now has a longer duration for the buff removal period.
- Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time
- Reworked Dispersion:
Damage is split amongst the number of heroes in the area. Dota 2 ep 70r 10/14/18/22% of damage taken is reflected 1000 AoE
Damage reflected decreases based on how far heroes are from you. Full damage at 300 range then decreases gradually till 1000 distance away. 10/14/18/22% of damage taken is reflected

