Dota 2 ep 70r

Dota 2 ep 70r

Dota 2 ep 70r

Version 6.70

Contents

Heroes [ edit ]

New [ edit ]

  • Added new heroes:

Balance changes [ edit ]

  • Frostmourne bonus movement speed increased from 10 to 15%
  • Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
  • Berserker’s Call bonus armor from 5/10/15/20 to a constant 30
  • Reduced Fiend’s Grip cooldown from 120 to 100
  • Increased Track’s movement bonus AoE from 800 to 900
  • Increased armor by 2
  • Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
  • Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
  • Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2/2.25/2.5/2.75
  • Persuasion cooldown from 30 to 30/26/22/18
  • Shadow Wave damage AoE increased from 155 to 170
  • Increased base damage by 5
  • Removed healing cap (was 1000) on Exorcism
  • Strength gain from 1.8 to 2.2
  • Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
  • Sun Strike kills now give XP to Invoker
  • Rebalanced base damage from 42*54 to 46*54
  • Healing Ward movement speed increased from 150 to 300
  • Banished units are no longer immune to Blade Fury
  • Blinding Light’s cast range increased from 600 to 900
  • Split Earth damage increased from 70/140/210/290 to 120/180/240/300
  • Lightning Storm cooldown reduced from 6 to 5.5
  • Diabolic Edict no longer uses cast point

Show ability code

  • Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
  • Frost Armor mana cost increased from 25 to 50
  • Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
  • Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
  • Open Wounds team lifesteal increased from 10/15/20/25% to 15/20/25/30%
  • Shapeshift form critical strike improved from 1.5 to 1.7x
  • Wolves critical strike improved from 1.5 to 1.7x
  • Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
  • Base damage increased by 5
  • Improved base attack damage by 6
  • Degen Aura now also reduces attack speed (same values as the movement speed reduction)
  • Blur evasion increased from 15/20/25/30% to 20/25/30/35%
  • Waning Rift cooldown from 20 to 16
  • Eye of the Storm can now target Ancients (not roshan)
  • Eye of the Storm no longer ignores magic immune units
  • Strength gain from 2.3 to 2.6
  • Caustic Finale buff duration from 0.25 to 2 seconds
  • Ether Shock cooldown from 10 to 8
  • Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
  • Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
  • Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14
  • Increased agility gain from 1.9 to 2.4
  • Increased base armor from 4 to 5
  • Adjusted the timing on Dark Pact. Instead of starting after 2 seconds and pulsing (damage and buff removal) over 0.5 seconds, it now starts after 1.5 seconds and pulses over 1 second. Same overall damage but now has a longer duration for the buff removal period.
  • Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time
  • Reworked Dispersion:

Damage is split amongst the number of heroes in the area. Dota 2 ep 70r 10/14/18/22% of damage taken is reflected 1000 AoE

Damage reflected decreases based on how far heroes are from you. Full damage at 300 range then decreases gradually till 1000 distance away. 10/14/18/22% of damage taken is reflected

Version 6.70

Contents

Heroes [ edit ]

New [ edit ]

  • Added new heroes:

Balance changes [ edit ]

  • Frostmourne bonus movement speed increased from 10 to 15%
  • Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
  • Berserker’s Call bonus armor from 5/10/15/20 to a constant 30
  • Reduced Fiend’s Grip cooldown from 120 to 100
  • Increased Track’s movement bonus AoE from 800 to 900
  • Increased armor by 2
  • Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
  • Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
  • Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2/2.25/2.5/2.75
  • Persuasion cooldown from 30 to 30/26/22/18
  • Shadow Wave damage AoE increased from 155 to 170
  • Increased base damage by 5
  • Removed healing cap (was 1000) on Exorcism
  • Strength gain from 1.8 to 2.2
  • Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
  • Sun Strike kills now give XP to Invoker
  • Rebalanced base damage from 42*54 to 46*54
  • Healing Ward movement speed increased from 150 to 300
  • Banished units are no longer immune to Blade Fury
  • Blinding Light’s cast range increased from 600 to 900
  • Split Earth damage increased from 70/140/210/290 to 120/180/240/300
  • Lightning Storm cooldown reduced from 6 to 5.5
  • Diabolic Edict no longer uses cast point

Show ability code

  • Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
  • Frost Armor mana cost increased from 25 to 50
  • Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
  • Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
  • Open Wounds team lifesteal increased from 10/15/20/25% to 15/20/25/30%
  • Shapeshift form critical strike improved from 1.5 to 1.7x
  • Wolves critical strike improved from 1.5 to 1.7x
  • Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
  • Base damage increased by 5
  • Improved base attack damage by 6
  • Degen Aura now also reduces attack speed (same values as the movement speed reduction)
  • Blur evasion increased from 15/20/25/30% to 20/25/30/35%
  • Waning Rift cooldown from 20 to 16
  • Eye of the Storm can now target Ancients (not roshan)
  • Eye of the Storm no longer ignores magic immune units
  • Strength gain from 2.3 to 2.6
  • Caustic Finale buff duration from 0.25 to 2 seconds
  • Ether Shock cooldown from 10 to 8
  • Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
  • Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
  • Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14
  • Increased agility gain from 1.9 to 2.4
  • Increased base armor from 4 to 5
  • Adjusted the timing on Dark Pact. Instead of starting after 2 seconds and pulsing (damage and buff removal) over 0.5 seconds, it now starts after 1.5 seconds and pulses over 1 second. Same overall damage but now has a longer duration for the buff removal period.
  • Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time
  • Reworked Dispersion:

Damage is split amongst the number of heroes in the area. Dota 2 ep 70r 10/14/18/22% of damage taken is reflected 1000 AoE

Damage reflected decreases based on how far heroes are from you. Full damage at 300 range then decreases gradually till 1000 distance away. 10/14/18/22% of damage taken is reflected

Dota 2 ep 70r

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