Dota 2 introduction video editor

Dota 2 introduction video editor

Dota 2 introduction video editor

How to Record or Convert Dota 2 Replay

Liza Brown

Nov 23,2017• Proven solutions

There are very few application software in market that allow direct conversion of gameplay replays to sharable videos. That is why most of the gamers these days are searching for recording tools that can allow fast and efficient recording service with great content quality. If you are playing Dota 2 on your device then you must be curious to get best software support to get it recorded without losing content quality. As Dota 2 Replays cannot be directly converted to videos so you must search for a good quality recording software tool. Don’t worry! The article below will provide you best assistance to know about suitable conversion methods for Dota 2.

How to Record or Convert Dota 2 Replay:

Jist. tv:

Jist. tv makes it much easier to capture wonderful moments from games and they can be easily shared on several social media platforms. It allows direct connectivity on all popular platforms like Twitch, YouTube, Xbox and PC.

Jist. tv is equipped with EZ Clipper that allows easy clipping of special moments from videos so that they can be instantly turned into jists. The Chrome Extension of Jist. tv makes it easier to capture various unique scenes from Twitch and YouTube; they can be tuned to Jists with ease.

Of you want to record your Dota 2 Replays with Jist. tv then it is quite simple. You just need to create your account on Jist. tv platform and then choose your game as Dota 2. Now, sign to avail AutoMagic Service and it is all done.

Smartpixel:

Today you can find unlimited Dota 2 games over YouTube and other streaming channels. Most of the players these days are interested to post their Dota 2 game play scenes over YouTube platform. SmartPixel tool is popularly used for capturing Dota 2 gameplay videos and they can be easily transferred to YouTube channels.

Steps that gamers need to follow:

  • First of all, go to official website of smartpixel software tool and get it downloaded for your device.
  • Install this software on your system.
  • Now launch SmartPixel on your device and hit the recorder mode. Soon you will find a floating capture window on bottom right corner of your screen.
  • Make adjustments for your specific capture area. Dota 2 introduction video editor
  • As soon as your screen adjustments are done then choose your resolution settings. Prefer to follow 20fps rating with 720p HD resolution level.
  • Now move to Dota 2 game screen and hit F11 key to initiate the recording process.

Open Broadcast Software is an open source software tool that works for free on Windows, Linux and Mac platform. You simply need to get it installed on your device and start recording your interesting gameplays for easy sharing. You can also enjoy streaming services to hitbox, twitch etc. and the best part is that it does not add any watermark to your content. In simple words, it demands minimal efforts while delivering high quality results.

How to use OBS for recording Dota 2?

Before starting the recording process for Dota 2, you need to adjust few settings on this software tool. First of all go online and get your OBS studio installed on your device.

You will be glad to know that OBS software tool allows users to customize their videos by adding text, images and setting various screen overlays. Simply right click on the screen after launching OBS on your device and you will find easy access to all useful features. There are so many volume control options for external microphones and settings related to streaming service. One can also access preview stream option on OBS.

Encoding:

Move to settings and then switch to ‘Encoding’ that is rated as first most important and magical setting for your recording needs. This tool can work on x264 or even much heavier CPU. Make settings as:

Max Bitrate = 50,000

CBR Padding: Yes

Format: 44.1 KHz or 48 KHz.

Broadcast Settings:

In this section users need to define path for saving their recorded video file. Go to Mode and then choose File Output Only. File path must be added as per user convenience.

Video Resolution:

In the Video resolution settings portion, you need to make adjustments for FPS settings adapter: choose your primary adapter for this setting. Now go to Base Resolution: Make an acceptable setting for your game video recording resolution; in case if it is more than 2K then it should be scaled down. If your machine can handle solid 60 then it is good to set FPS to 60 otherwise 30 fps is sufficient for common needs.

Hot Keys:

In this section you can make adjustments for your customized hot keys as per your own start and stop needs.

Setting up the Scene:

First of all you need to start Dot and then minimize it. Move to OBS Window and go to sources option. Click on Add and then select Game Capture option. Enter Dota 2 name and you will find a new window on your screen. Choose Dota 2 from sources and then click Ok. Hit the option for ‘start review’ and now you can view your Dota Preview screen.

Recording:

Stop Preview and then start replay on your device. Simultaneously, hit your hotkey to start recording process. Once finished, then it can be easily found at your pre-decided destination folder.

OBS is popularly used by beginners as well as professionals due to its wide range of interactive features. Using OBS studio you can easily access customized services for all game recording needs. There is a wide collection of filters that allows easy settings for color adjustments, chroma keying and image masking. It is also possible to add new sources to OBS recording platform and users can also duplicate the existing one. OBS is a light weight software program that can be easily accessed on any gaming device. You can also make selections for themes to make your recorded videos more interesting; wide numbers of options are available for dark and light themes.

Dota 2 introduction video editor

In this tutorial I will be guiding you through the process of creating an animated particle for use in the Dota 2 Workshop Tools.

I will be using the following image as an example which will hopefully help you understand the process better. We will be creating a basic custom animated crosshair.

Ok. So let’s get started.

Normally the particle is created in an external graphic program. For this one, I will use Photoshop. It consists of five frames.

Once you have your frames ready, save each frame as a TARGA (.tga) file.

Note: If you have alpha regions (transparency) like I do, make sure your Alpha Channel is defined in the Channels Tab and tick 32-bit when you are saving so the channel can be read. You can check out an example of an alpha map below. It is for Frame 5.

That’s it. We have the visuals of our particle ready.

We have created our particle but they are still static images. So how do we make them play out as an animation? Simple. We make use of something called Sprite Sheets.

A sprite sheet is nothing but a single image that has all our frames in it. It is defined by a .mks file that tells it how to play out the frames.

So to get started – we create a new text file in the same folder where our TGA files are. Let’s call it – crosshair. mks

Now what do we write in this. mks file?

Any line that begins with ‘//’ is considered as a description and not read by the game compiler. I’ll start with naming my animation as First Sequence. It is handy to have them named especially when you make many animations out of your frames.

Then I will start off defining the sequence. The game numbers begin at 0 and not 1. So the first sequence should be ‘sequence 0’.

Next up I want to define that I want my animation to be a loop. So I’ll just add that in. If I do not set this, it will just play once and stop.

Now that we have the sequence defined, time to define the frames in it. Basically all your need to do is enter the file name followed by the time you want it to play for.

Note: The time is in respect to the time factor of your particle system in-game. So if you set it to 1, it will play at the same speed and if you set it to 2, it will be double the speed you have defined on your particle system and etc.

This should make the frames play one after the other giving us something like this.

That’s it. We have our first sequence. If you want to create a second sequence, same process again. Just give a line break and do the same thing.

Note: You can use frames multiple times in a sequence. So you can control how they appear exactly as you want it. Also there is a good amount more you can do with the sprite sheets. You can learn all about them on the Developer Wiki. I’ll be doing another tutorial going a little more in-depth with these at a later date.

Now that we have our particle created and defined to how we want it, we need to compile it for it to be usable in the game. For this we will use the “resourcecompiler” that ships with the Workshop Tools. You can find this in the ‘game/bin/win64/‘ sub-folder of your Dota 2 installation.

Before we start using this tool, there’s a two things that need doing.

Most of tools that come with the Workshop Tools are pre-defined to function accurately with relative directories. This allows for automatic generation of game friendly formats that you will need. In this case – a VTEX_C file.

So move your content to the correct folders. In this case move the folder in which you have your tga’s and mks file to the ‘content/dota_addons/ /materials/particle/‘ folder.

This way when you compile it, you will have the VTEX_C file generated for you in the ‘game/dota_addons/ /materials/particle‘ folder automatically.

Now that is done, you will need to create a VTEX file. How many more? This is it. Last thing to do.

What is a VTEX file?

A VTEX file is basically a text file that has all the data related to the properties of the textures. I could go in to the details of how to create one yourself, but that will take too long and is kind of unnecessary for you to learn as far as animated particles are concerned. If you are interested in this, I will do a detailed guide about it later.

So instead, you can just use a template that comes with one of the other addons to create one.

First, make a text file in the same folder as your tga’s and mks and name it –

Now open this up in a text editor program.

Next go to ‘content/dota_addons/ /materials/‘ and find an already existent VTEX file. Open that in a text editor. You should see something like this.

You don’t need to bother yourself with it. This is basically the core structure of a VTEX file. All you need to care about is one line.

First copy this entire thing in to your own VTEX file.

Then in this line that starts with “m_fileName” “string”, edit the file name to that of your tga (if it’s just a texture file) or mks (if it’s an animated particle).

Once this is done. Save it. Time to compile.

Open Command Prompt (Run>cmd).

In Command Prompt, go to your ‘game/bin/win64/‘ directory. Once you are there, enter the following code with the required details changed.

Once you have it compiled, the tool would have automatically generated a VTEX_C file in the ‘game/dota_addons/ /materials/particle‘ folder that you can use in the tools.

Let’s go find it in the tools.

Now that you have the animated particle created and compiled, launch your Workshop Tools and open the Particle Editor.

1. Create a New Particle.

2. Under Renderer > Add Render Sprites and under Emitter > Add Emit Continuously. This will load up the sprite and make it emit always so it is visible.

3. Select Render Sprites. Under the Properties Tab, find texture and click on the magnifying glass.

Once inside the asset search, just search for your VTEX. You should see it and it should be animated as per how you defined it in the. mks file. The preview will be on the right hand side.

4. Once you load it in, it should show up in the viewport. It will be playing the animation. If your particle has more than one sequence, you can change it to any you want in the Base Properties of the particle.

5. Get started on your particle effect. You’re all set. When you save your particle file, the equivalent game friendly format file for the particle will be generated in the ‘game/dota/ ‘ folder automatically too.

That’s it for this guide. I’ll be going a bit more in to detail on sprite sheet properties and etc in another tutorial when I am going to help create full fledged particle systems in the Particle Editor. But that’s for another day when I have the time.

Dota 2 introduction video editor

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