Dota 2 invoker 2016 mock
Team Liqu >
Share this story
Share All sharing options for: Team Liquid win Dota 2 Epicenter Moscow with thrilling 5 game victory over Newbee
Epicenter 2016 will be a tournament to remember. We witnessed an equilibrium return to professional Dota 2 following struggles by eastern teams in recent major tournaments. Newbee reasserted itself as not only the premier team in China, but one of the best in the world.
Meanwhile we saw a power shift in Europe with Team Liquid completing its stunning return since re-tooling its roster in October of 2015 and returning to the pro scene in a big way. It wasn’t long ago that they looked down and out of professional Dota 2, but now they’re on top of the world.
Game 1, Team Liquid wins in 27:21
Team Liquid: Lycanthrope, Riki, Zeus, Beastmaster, Rubick
Newbee: Phantom Lancer, Faceless Void, Dragon Knight, Phoenix, Lion
Liquid’s lineup was one predicated on the same idea OG used in Game 1 of the lower bracket finals vs. Newbee, which was move fast and strike hard. They needed to push the tempo against a weak early game lineup that needed to buy time for Phantom Lancer and Faceless Void.
Initially it seemed like this strategy wouldn’t work as Newbee jumped to a 7-3 kill lead and getting a lot of fame on Hao’s PL. However this changed around the 10 minute mark when a smart rotation led to a pickoff on Hao, causing TL’s Lycan to shoot to the top of the net worth chart.
Zeus ended up being the difference maker. In team fights Newbee simply couldn’t deal with the ludicrous burst damage TL had at its disposal. At the 22 minute mark TL won a huge team fight that resulted in a five man wipe, a Roshan kill and taking a T1 tower in the safe lane.
Uncharacteristically Newbee began making mistakes. They threw themselves in haphazardly and kept getting punished. The turn was sharp and it was real. It resulted in Newbee suffering their second loss of the day and a quick GG.
Game 2, Newbee wins in 33:58
Team Liquid: Lone Druid, Natures Prophet, Earth Spirit, Bristleback, Io
Newbee: Alchemist, Doom, Weaver, Phoenix, Disruptor
Hao returned to something a little more familiar with the Weaver pick and the added mobility showed in the early game. The Newbee carry can play anything, but he’s at his best when he has a hero that can get around the board quickly and harass unexpectedly. This is why he excels on Spectre and why the Weaver pick was so good in this game.
It wasn’t that Hao dominated the worth graph, but that he allowed space for his teammates to. The constant pick offs of TL supports meant that any attempt at elaborate group setups wasn’t possible. Game 1 was a stomp in favor of Team Liquid, this was all Newbee.
Game 3, Newbee wins in 32:35
Team Liquid: Lifestealer, Doom, Puck, Lone Druid, Rubick
Newbee: Juggernaut, Death Prophet, Tidehunter, Beastmaster, Lion
This was a ludicrously greedy draft from Team Liquid and Newbee made them pay. There was such a distinct lack of team fight ability on TL’s side that really this game was won at the pick/ban stage — provided Newbee didn’t throw it away in the early game. They needed Death Prophet to play defensively in the mid lane and not lose out to Puck early.
The sides traded back and forth, but not in a way that was advantageous for Team Liquid. They took a support kill on Tidehunter, but in exchange lost their Lifestealer in the off-lane thanks to a jungle gank from Beastmaster. That was the pick that really turned the tide in Game 3 as the roars from Beastmaster set the tone of the game by killing critically important Liquid carries.
Liquid attempted a major team fight at the 11 minute mark to turn the tide, but it was thoroughly stuffed thanks to a brutally effective Ravage paired with a Death Prophet silence. It resulted in a team wipe and an ultra kill for Mu on Death Prophet, all in exchange for a single support loss.
These were the big notes in the game, but the background was Hao on an unexpected Juggernaut. Quietly he let other parts of the map be the focus while he farmed up the pieces for his Battle Fury. Liquid had to start forcing fights, but that was impossible when Newbee were able to roam all over the map taking towers at will.
The straw broke Liquid’s back happened when Lone Druid died by the Radiant side ancients. It caused Liquid to lose mid barracks and allowed the team to get its finals key items to push high ground.
Game 4, Team Liquid wins in 34:28
Team Liquid: Alchemist, Gyrocopter, Slark, Earth Spirit, Io
Newbee: Clinkz, Doom, Invoker, Nyx Assassin, Tidehunter
The picks in Game 4 were so bizarre. Liquid stuck to the plan it used for much of the day with aggressiveness — but Newbee strangely double-downed on the aggression hoping they could out-muscle Liquid. It felt as if Newbee was never comfortable playing TL’s style of game and let the European team assert their will early in the game and press the advantage.
The issue (for the first time in the series) was Hao. It wasn’t so much that Hao played poorly, and more that the five-protect-one strategy fell apart. It led to Liquid pushing the tempo and, more importantly, Game 5.
Game 5, Team Liquid wins in 42:12
Team Liquid: Slark, Dragon Knight, Earth Spirit, Beastmaster, Enigma
Newbee: Alchemist, Doom, Venomancer, Bane, Enchantress
This was a culmination of everything Team Liquid tried to do during the series. An aggressive opening from Newbee was punished in the mid lane as a hidden JerAx on Earth Spirit barreled into the lane and quickly secured a kill. Meanwhile solid farm in the safe lane by Slark firmly pushed the early game into Liquid’s hands.
Liquid tried this strategy before and failed, but everything came together in Game 7. Newbee were firmly on their back foot during the game and not even a heavily fed Alchemist could pull them back into the contest. The gap between their 2-4 players was too much, and the experiment of putting Hao on Venomancer was an abject failure.
A late Roshan kill allowed Liquid to push high ground and do something few can boast: Beat Newbee.
What happens now?
The lead up toward The International has been nothing short of amazing. Next is the Manilla Major, where we’ll see if Liquid and Newbee can continue their stunning runs. This is shaping up to be an incredible International if these teams can continue their high level of play.
Dota 2 Invoker Script
- Members
- 11 posts
- Last active: Mar 31 2013 03:08 PM
- Joined: 25 Apr 2011
This script will help you play Invoker in Dota 2, it will invoke a certain spell with 1 key instead of doing the combination
Each spell takes 1 second to invoke and also i used the key’s alt and alt + x to invoke the spells, the script is fairly simple so if anyone wants to change the key’s or timing it should be really easy
- Members
- 283 posts
- Last active: Dec 06 2014 04:05 PM
- Joined: 30 Nov 2012
Here’s a script i made for invoker + dota but first what u need to add to your config. cfg
Edit: It’s much better to make the game do QWE for you because it will do it on 0.09 delay each orb so its basically instantaneous.
More you can add to your config. cfg for comfort (use F1-F4 to level up QWER)
And heres the beast code ofc it takes some memory (mental) power to work it but it works great
Edit: Probably best to check out what your priority spells would be and put them up accordingly.
of course depends if you play mainly exort quas or other forms
- Members
- 6 posts
- Last active: Jan 02 2013 11:50 AM
- Joined: 29 Dec 2012
Can u add Treads & Armlet script?
- Members
- 283 posts
- Last active: Dec 06 2014 04:05 PM
- Joined: 30 Nov 2012
Can u add Treads & Armlet script?
It’s quite simple, this one does it instantaneously so you get 37.5 hp/s when you use it
I use 1-6 as inventory items, 1 armlet and 2 for treads, then first side button of mouse to activate it.
It’s also set so that you can keep your boots in strength at all times (it needs to be in strength to work)
Changes to Agility,
Turns on Armlet
Changes to Strength,
Turns off Armlet
2 second cooldown on armlet on/off
so u get 37.5 hp/s with this
- Members
- 4 posts
- Last active: Mar 19 2015 09:40 PM
- Joined: 01 Feb 2013
you can try my script for invoker:
- Members
- 2 posts
- Last active: Mar 05 2013 01:51 PM
- Joined: 05 Mar 2013
Could someone please explain the script in the 2nd post?
For example, I understand the. cfk file is so that the game itself presses the keys, but what is KP_? is it a name of a key like shift or alt or control?
Also in the. cfk file i see ‘q’ ‘w’ ‘e’ pressed but i don’t see ‘r’ pressed, do we have to press r ourselves?
I don’t understand a lot of the. ahk script and what it’s doing. Could someone please explain
- Members
- 283 posts
- Last active: Dec 06 2014 04:05 PM
- Joined: 30 Nov 2012
Could someone please explain the script in the 2nd post?
For example, I understand the. cfk file is so that the game itself presses the keys, but what is KP_? is it a name of a key like shift or alt or control?
Also in the. cfk file i see ‘q’ ‘w’ ‘e’ pressed but i don’t see ‘r’ pressed, do we have to press r ourselves?
I don’t understand a lot of the. ahk script and what it’s doing. Could someone please explain
in the. cfg file you add numpad_x (KP_x) to do a certain action for you (QQQ) etc. and yes you need to press R yourself, its made in that way. its a way to have 10 spells on 1 or 2 buttons.
- Members
- 1 posts
- Last active: Mar 31 2014 04:40 PM
- Joined: 25 Mar 2014
hi sactus, would you mind to zip all script? to be honest i dont really understand how to use it.. thank you so much
- Members
- 1 posts
- Last active: May 13 2014 09:34 PM
- Joined: 13 May 2014
i tried the first post with 12345 / shift 12345 but its only works if i stand still not attecking or walking (only the shift ones)
+2:: ; Emp
Send, E
Sleep 10
Send E
Sleep 10
Send E
Sleep 10
Send Q
return
some one know how to fix it? would be rly great! thanks
- Members
- 1 posts
- Last active: Aug 24 2014 09:58 AM
- Joined: 14 Aug 2014
You can easily generate a custom script for invoker here. – http://www. invokerguide. com
Installation Instructions:
1. Select keys are all 10 spells , 0-9 or a-z
2. Get the config file
3. Follow instructions mentioned in the config file.

