Dota 2 neutral pulling out

Dota 2 neutral pulling out

Dota 2 neutral pulling out

Dota 2 neutral pulling out

Somewhat new to the game and watched a few replays of some tournament plays and I was just curious as to why sometimes a person will send their hero into the area where neutral creeps are (not the jungle, I mean the little circular group areas they are in) and then pull out immediately to have the neutral creeps follow them (usually to the creep fight going on nearby)?

Not entirely understanding this, some light shared on the situation would be lush.

Oh, and if someone could tell me what button allows you to draw on the mini-map that would be awesome too.

Cheers for the help.

Pulling has something to do with lane control.

You pull creeps in order to make the enemy creeps push towards your tower so that you stay safe and get more lasthits.
It also denies the enemy exp and gold if the creepwave gets killed by neutrals.

But you should stack the neutral creepcamp (at around X:52), otherwise it usually don’t kill your wave which causes your creeps push further towards the enemy tower when your next wave is coming.

As fly cash said, pulling the creep camp there let’s you fight more closely to the turret, reducing the risk of ganks, reducing the amount of gold earned by the opposing players on that lane.

Driven boy, creeps respawn all at the one hour mark, if their camp is unguarded (not seen by any other creep, player, ward, clockwerk rocket etc). So, when it’s a few second to the next full minute, you get close to the creeps or attack them once. They will move closer to you to attack you. You walk around a corner, they will follow you. If timed correctly, at the full minute mark, they are out of sight of their spawn place, so the game will think “oh, the spawn is empty at the full minute mark, I will repopulate it”, so new creeps appear. The old ones will soon stop chasing after you and return to their spawn, so now there are several times as many creeps on a pile.

Why do it?
You might not be able to kill the creeps yet (ancients).
You might get bonus money for killing several creeps in a row (alchemist).
You might be a good support, so you stack them, and later a carry of your team comes along, kills the prepared creep camp and gains a lot of money and xp.
You might have abilities, that become more powerful if they hit several enemies at once.

Just don’t let your opponents discover your stacked camp. 🙂

As fly cash said, pulling the creep camp there let’s you fight more closely to the turret, reducing the risk of ganks, reducing the amount of gold earned by the opposing players on that lane.

Driven boy, creeps respawn all at the one hour mark, if their camp is unguarded (not seen by any other creep, player, ward, clockwerk rocket etc). So, when it’s a few second to the next full minute, you get close to the creeps or attack them once. They will move closer to you to attack you. You walk around a corner, they will follow you. If timed correctly, at the full minute mark, they are out of sight of their spawn place, so the game will think “oh, the spawn is empty at the full minute mark, I will repopulate it”, so new creeps appear. The old ones will soon stop chasing after you and return to their spawn, so now there are several times as many creeps on a pile.

Why do it?
You might not be able to kill the creeps yet (ancients).
You might get bonus money for killing several creeps in a row (alchemist).
You might be a good support, so you stack them, and later a carry of your team comes along, kills the prepared creep camp and gains a lot of money and xp.
You might have abilities, that become more powerful if they hit several enemies at once.

Just don’t let your opponents discover your stacked camp. 🙂

You are giving off bad information. The line of sight has nothing to do with the neutrals respawn in their camps. This being said:

YOU DO NOT HAVE TO BREAK LINE OF SIGHT IN ORDER FOR NEUTRALS TO APPEAR IN CAMPS.

You (and the other neutrals if you’re doing a stack) have to be outside a certain radius around the camp.

Please check your facts before you post false tips.

Dota 2 neutral pulling out

Somewhat new to the game and watched a few replays of some tournament plays and I was just curious as to why sometimes a person will send their hero into the area where neutral creeps are (not the jungle, I mean the little circular group areas they are in) and then pull out immediately to have the neutral creeps follow them (usually to the creep fight going on nearby)?

Not entirely understanding this, some light shared on the situation would be lush.

Oh, and if someone could tell me what button allows you to draw on the mini-map that would be awesome too.

Cheers for the help.

Pulling has something to do with lane control.

You pull creeps in order to make the enemy creeps push towards your tower so that you stay safe and get more lasthits.
It also denies the enemy exp and gold if the creepwave gets killed by neutrals.

But you should stack the neutral creepcamp (at around X:52), otherwise it usually don’t kill your wave which causes your creeps push further towards the enemy tower when your next wave is coming.

As fly cash said, pulling the creep camp there let’s you fight more closely to the turret, reducing the risk of ganks, reducing the amount of gold earned by the opposing players on that lane.

Driven boy, creeps respawn all at the one hour mark, if their camp is unguarded (not seen by any other creep, player, ward, clockwerk rocket etc). So, when it’s a few second to the next full minute, you get close to the creeps or attack them once. They will move closer to you to attack you. You walk around a corner, they will follow you. If timed correctly, at the full minute mark, they are out of sight of their spawn place, so the game will think “oh, the spawn is empty at the full minute mark, I will repopulate it”, so new creeps appear. The old ones will soon stop chasing after you and return to their spawn, so now there are several times as many creeps on a pile.

Why do it?
You might not be able to kill the creeps yet (ancients).
You might get bonus money for killing several creeps in a row (alchemist).
You might be a good support, so you stack them, and later a carry of your team comes along, kills the prepared creep camp and gains a lot of money and xp.
You might have abilities, that become more powerful if they hit several enemies at once.

Just don’t let your opponents discover your stacked camp. 🙂

As fly cash said, pulling the creep camp there let’s you fight more closely to the turret, reducing the risk of ganks, reducing the amount of gold earned by the opposing players on that lane.

Driven boy, creeps respawn all at the one hour mark, if their camp is unguarded (not seen by any other creep, player, ward, clockwerk rocket etc). So, when it’s a few second to the next full minute, you get close to the creeps or attack them once. They will move closer to you to attack you. You walk around a corner, they will follow you. If timed correctly, at the full minute mark, they are out of sight of their spawn place, so the game will think “oh, the spawn is empty at the full minute mark, I will repopulate it”, so new creeps appear. The old ones will soon stop chasing after you and return to their spawn, so now there are several times as many creeps on a pile.

Why do it?
You might not be able to kill the creeps yet (ancients).
You might get bonus money for killing several creeps in a row (alchemist).
You might be a good support, so you stack them, and later a carry of your team comes along, kills the prepared creep camp and gains a lot of money and xp.
You might have abilities, that become more powerful if they hit several enemies at once.

Just don’t let your opponents discover your stacked camp. 🙂

You are giving off bad information. The line of sight has nothing to do with the neutrals respawn in their camps. This being said:

YOU DO NOT HAVE TO BREAK LINE OF SIGHT IN ORDER FOR NEUTRALS TO APPEAR IN CAMPS.

You (and the other neutrals if you’re doing a stack) have to be outside a certain radius around the camp.

Please check your facts before you post false tips.

Dota 2 neutral pulling out

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