Dota 2 skill range indicator 60mm

Dota 2 skill range indicator 60mm

Dota 2 skill range indicator 60mm

Thread: Spell cast range indicator

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Spell cast range indicator

i would like to suggest the displaying of spells and active items(such as dagger) ranges before we cast them during the game

NO. You can already mouse-over abilities to see the range.. Don’t make it easier as it already is.. i want a competitive game, not a LoL clone.

Give me my old Traxex back, the one with ice-cold eyes and face paint!

Why do carries get all credit for winning a game where he goes 30 min afk farming while the rest is defending everything?

I have been playing dota for 9 years now and I would like spell cast range. At least the outer circle range. Nothing more.

I am only against implementing this to blink dagger.

WHOA THERE where do you get off saying Dota 2 is easy? How does a lack of a range indicator make the game more competitive?

So you always know if your hook hits or your powershot or impale or fissure etc etc. I think this reduces the competitive difficulty level of dota. Dota 2 skill range indicator 60mm Just my opinion though.

Give me my old Traxex back, the one with ice-cold eyes and face paint!

Why do carries get all credit for winning a game where he goes 30 min afk farming while the rest is defending everything?

But there’s no guarantee these things will always hit. The range indicator just lets you know whether or not someone is in, well, range. Also in the case of certain spells your hero will just chase their target until the spell is cast anyway, I don’t see how this will make the game less competitive.

Because part of the game is having the skill of knowing ability ranges. For example, casting blink dagger outside maximum range causes you to blink a shorter distance than maximum, rather than maximum.

And meat hook, part of the skill is knowing whether or not you are in range of hooking someone. If they aren’t in range they aren’t going to waste their mana in an attempt to get you.

Some skills can even hit targets outside the range indicator, like impale. Skilled players know that if you target the ground in front of the hero, you can stun them from farther away. If you clicked the hero itself, then you would have to walk up closer to the hero, that distance being the range indicator. This would appear ‘misleading’

Last edited by BNi-PoweR.; 03-22-2013 at 12:57 PM .

You can put the range indicator on by editing this command in the autoexec. cfg file in the dota2 directory.

“dota_disable_range_finder “0”.It should be 0,keeping it 1 will disable it which is the case by default.

go play LOL if u want crap things

Thread: Abilities Range

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Abilities Range

In LoL when u click a skill to use the HUD displays a circle or arrow (if the abilitie is breath or hook like), so you know the actual abilitie range. On Dota 2 we got something similar, but it dont work when you “use” the skill, but instead it work when you mouse over the skill, wich is really pointless.

+1, I screw up a lot of abilities because I don’t know the range. You can enable a range-finder with the console right now though, with dota_disable_rangefinder 0 although it’s a bit clunky right now. I suspect they plan to add this soon.

Nah just learn it like everyone else did for the last 9 years of dota. Dota 2 skill range indicator 60mm It’s really not that hard bro you will get better by playing more just like everyone else. Everyone get’s a hang of it after a month of playing no problem.

Stoped reading there aswell and laughed a bit, then I read the rest of the post and facepalmed

Anyway. there were a lot of threads about this, and everyone agrees that this would be stupid.

Totaly agree or go back to LOL.

Hi I am an LoL player. I would like ALL THESE THINGS THAT MAKE THE GAME EASY FOR ME TO BE IN THIS GAME TOO. BUT IT DOESNT CHANGE GAMEPLAY IT ONLY SHOWS ME HOW TO USE MY SPELLS.

/facepalm people from LoL shouldn’t be allowed to post anything TBH. The game was way to retard friendly to have their input in a game they don’t even understand one bit.

I did learn when i use t oplay 20 games a day back on high school. And for most of the time i still know, but theres people that are starting now and one of the things Dota is in extreme need is a better learning curve, and it might help.

But still, theres no way to say “THAT 900 RANGE”, you most always. Most people just cast and the hero move to needed range. And still, now you can hover over the abilitie to see the range. so it will be implemented, be mad.

Open your mind dude, LoL is actualy the Moba who makes most money of the game (something Valve is highly interested). And is almost getting Dota on number of players, and remember it has a lot less time in the marked comparing to Dota. Dota 2 skill range indicator 60mm So, open your mind both games have good thing and bad things, even Dota being way better, in my opnion.

Last edited by Azzorf; 01-06-2012 at 04:32 AM .

I did learn when i use t oplay 20 games a day back on high school. And for most of the time i still know, but theres people that are starting now and one of the things Dota is in extreme need is a better learning curve, and it might help.

But still, theres no way to say “THAT 900 RANGE”, you most always.

Open your mind dude, LoL is actualy the Moba who makes most money of the game (something Valve is highly interested). And is almost getting Dota on number of players, and remember it has a lot less time in the marked comparing to Dota. Dota 2 skill range indicator 60mm So, open your mind both games have good thing and bad things, even Dota being way better, in my opnion.

LoL makes the most money simply because dota is free, as well as the fact that every person under the age of 6 plays it as well as anyone could start it up and instantly be decent. This doesn’t make the game good, infact it’s the opposite.

Dota is meant to be difficult and hard. It’s the reason its been around for 9+ years. So no, we shouldn’t make it like LoL because they make more money than dota off people. Take my advice and stop posting about a game clearly you don’t know anything about simply becaues you want it to be easier.

So before you start preaching to people LOL is best because it makes more money think about the reasons it does: Easier to play anyone can play it, even my 4yr old niece and roll people. As well as the fact they actually charge people. DERP dota doesn’t.

I like this idea. Dota 2 skill range indicator 60mm The range indicator is already there when you mouse over so there really is no reason for it to not show up when to select an ability to use. It’s not like you are asking for something that isn’t in the game already you are just asking for some consistency.

I guess DOTA 2 is now a noob game because in DotA there weren’t ability range indicators at all. Even when you moused over the ability. According to Nerzyman any change like this is awful because it makes things easier. Damn I guess I’ll rethink my DOTA 2 purchase now that I know I’m playing a noob friendly game.

Last edited by Graybes; 01-06-2012 at 11:57 AM .

Dota 2 skill range indicator 60mm

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