Last hit dota 2 script 2015

Last hit dota 2 script 2015

Last hit dota 2 script 2015

Complete Last Hit Marker

Features

  • Marks when creep/tower can be killed with auto attack
  • Marks when creep/tower can be killed with abilities
  • Custom health bar

If some damage calculations are wrong, tell me and probably I will fix it

Install

GitHub

Comments

best last hit marker

sometimes creeps healthbar doesnt display last hit at all, as if I dont use script.

@Goldenfroze said:
best last hit marker

High level memer.

@katkahs said:
sometimes creeps healthbar doesnt display last hit at all, as if I dont use script.

That can happen for the next creep wave if u reloaded assembly in game, otherwise it should work.

Do you plan on auto executing combo? Like holding key and do the skills? Would be great for some heroes like sky, zeus etc that has low cd on some spells. I think its better to auto skill than manually skilling to kill creeps. Auto attack/skill while pressing key would be great.

@anonymouse said:
Do you plan on auto executing combo? Like holding key and do the skills? Would be great for some heroes like sky, zeus etc that has low cd on some spells. I think its better to auto skill than manually skilling to kill creeps. Auto attack/skill while pressing key would be great.

Im not planing to do it, at least for now.

@katkahs said:
sometimes creeps healthbar doesnt display last hit at all, as if I dont use script.

That can happen for the next creep wave if u reloaded assembly in game, otherwise it should work.

I dont reload assembly in game at all and sometimes it’s happens without it.

koroche inogda gluchit, ne perezagruzau ya nichego, mb ono avtomatom eto delaet inogda

@katkahs said:
sometimes creeps healthbar doesnt display last hit at all, as if I dont use script.

That can happen for the next creep wave if u reloaded assembly in game, otherwise it should work.

I dont reload assembly in game at all and sometimes it’s happens without it.

koroche inogda gluchit, ne perezagruzau ya nichego, mb ono avtomatom eto delaet inogda

I heard there is a bug when assemblies gets reloaded at 0min mark. I can make temp fix to make this assembly work correctly after reload.

Edit : Deleted Screenshot

Can we get an option to disable tower healthbar or a seperate option to move the tower healthbar?

@kappatalism said:
Can we get an option to disable tower healthbar or a seperate option to move the tower healthbar?

Added separate hp control. Also added tower damage abilities.

skill marker for zeus’ arc lightening seems to show up too early at 1-2 level.

@ultiworld said:
skill marker for zeus’ arc lightening seems to show up too early at 1-2 level.

For me it shows up correctly. Note that red border is when u need one more auto attack hit, green is when u can kill it.

Your HP bar is not very good

@YEEEEEEE said:
Your HP bar is not very good

Hp bars now will be ordered by distance to mouse.

@YEEEEEEE said:
Your HP bar is not very good

Hp bars now will be ordered by distance to mouse.

Actually, im not sure, maybe they should be ordered by hp.

Here is some experience after playing with the script in several high MMR games.

The assembly is great but it’s kind of not perfect, first blight stone armor reduction is not calculated before the hit is landed. Also the refresh rate (1/750ms) is too low for competitive play in some situations e. g. Templar Assassin/Invoker . The optimal solution is to update auto attack damage right after refraction/exort applied, because so many times you will use refraction or exort right at the last moment within an IdcNoob Posts: 1,158

@hqvrrsc4 said:
Here is some experience after playing with the script in several high MMR games.

The assembly is great but it’s kind of not perfect, first blight stone armor reduction is not calculated before the hit is landed. Also the refresh rate (1/750ms) is too low for competitive play in some situations e. g. Templar Assassin/Invoker . The optimal solution is to update auto attack damage right after refraction/exort applied, because so many times you will use refraction or exort right at the last moment within an hqvrrsc4 Posts: 8

@hqvrrsc4 said:
Here is some experience after playing with the script in several high MMR games.

The assembly is great but it’s kind of not perfect, first blight stone armor reduction is not calculated before the hit is landed. Also the refresh rate (1/750ms) is too low for competitive play in some situations e. g. Templar Assassin/Invoker . The optimal solution is to update auto attack damage right after refraction/exort applied, because so many times you will use refraction or exort right at the last moment within an IdcNoob Posts: 1,158

@hqvrrsc4 said:
Here is some experience after playing with the script in several high MMR games.

Last hit dota 2 script 2015

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