Silly builds dota 2 anti mage comic
Silly builds dota 2 anti mage comic
So with the compendium golden weapon treasure for AM, I decided to play this hero. Can you guys give me some tips to keep in mind with this hero? I just did 2 matches, fairly alright, actually the last match went pretty great. First time I play a carry so it’s pretty neat to win the team to victory like that, but I don’t think I played as best as I could have.
My ulti for example, is it OK to use it for solo heroes to kill them? Or should I really use it for group fights? I really haven’t done much dmg with it, but I guess I should check the enemies mana bars, it’s just a hassle to select em mid-combat and contemplate wether I should ulti or not.
Farm , farm and farm , then die in a teamfight becouse you have ♥♥♥♥♥♥ HP stats.
It’s okay to use your ulti to solo-kill heroes if it’s the best way to secure the kill. But you have to know when to use it – generally it’s best to use it after you’ve wailed on them a decent amount with your right-clicks.
Generally, Anti-Mage is your basic hard carry – you can’t really do anything at the start of the match except farm. Generally the first big item you want to build is a Battle Fury, and then you go to town farming the jungle creeps. You’ll want to get Manta Style and Skull Basher, too.
Also, generally you should max Blink first.
I’d say that staying out of team fights early on is acceptable. I find he doesn’t really come online until he gets at least two of his major items (such as BF and Manta Style).
Farm , farm and farm , then die in a teamfight becouse you have ♥♥♥♥♥♥ HP stats.
Yea thats also something, I was a ton of times in the jungle farming. Especially after I got battle fury, and I missed some team fights. Is this OK?
Thanks all, will try to practice more. Got dazzle support on my lane last match and that worked pretty well, but the match before that I was somehow forced to go mid. Does AM work mid at all? I didn’t know what item build to pick, so I just went with the regular and skipped the bottle (that mid heroes take). The match was lost though, probably just a bad pick or outclassed.
If I play as AM I should probably always go either lane or jungle, right?
I don’t know why people have the stupid idea that “ANTEH MEG BEUSHT CURRY CEN KEEL PEE AH SUPEA EZ” and then die to a lucky crit. Anti-Mage (obviously) works best against Magic heroes, thanks to his Mana Burn and passive Magic Resistance (Never forget that he has that!) Along with that, Int. heroes generally have bigger mana pools, therefor becoming potentially more valuable targets for your Ultimate.
Farm , farm and farm,
Your first (about) 20 minuets of the game should be spent farming the buck out of everything. Get Battlefury if the game is going well. Get Vanguard if the game is going poorly. (One too many times I’ve seen AMs building BF 30 mins into the game and dying whenever they enter a teamfight because they have no HP)
Other than that, be sure to get a Yasha. Silly builds dota 2 anti mage comic Then you can basically build whatever carry ♥♥♥♥ you want.
My ulti for example, is it OK to use it for solo heroes to kill them? Or should I really use it for group fights? I really haven’t done much dmg with it, but I guess I should check the enemies mana bars, it’s just a hassle to select em mid-combat and contemplate wether I should ulti or not.
If you can get a kill with your Ult then go for it. You need all the farm you can get. The cool-down for the Ult (especially in the early game) is about equal to the amount of times you’ll need to kill-secure with it. Don’t be afraid to use your abilities, it’s not Black Hole!
But yes, later on you should try to use it in team-fights. Don’t hold up on it though. Sometimes killing a semi-melee semi-spell caster hero (the likes of Earthshaker and Lina) quickly with your ult can outweigh the “super epic damage” you can deal by waiting a bit. (Don’t want to get stunned and die!)
When you play a carry, survivability is everything. Make a Vlad as your first core item.
People build Battlefury on Antimage often, this is helpful if you are jungling, with your blink and battlefury, you can clear the entire forest in less than a minute.
Manta is advised as your illusions do their mana burn on targets, this compliments your ultimate.
Skullbasher – Abyssal blades are recommended when you need to lock down a fast target, Antimage is fast by himself, but at times you will still need it to lock down a Weaver or someone.
For more survivability, some build Butterfly, some build Heart. Both has it’s own uses. For instance, Antimage’s BAT is quite low, meaning you hit more times than many heroes. Building Agility item like Butterfly would compliment that. But when someone already has an MKB in the other team, you might just go with Heart.
EBlade is a good pick up. Your ultimate deals magic damage (eventhough he hates magic), so, if you are quick enough, do an EBlade active on the target before you ulti him, this secures a killl. Eblade also gives you a tonne of Agility, meaning, more hits, more armor, more damage.
If you are against a magic damage team or just against magic nukes in lane, maxing your magic resistance first is obvious. I cannot tell you a specific step by step skill build as it depends a lot on who you are against in lane.
And, you dont have to see his mana to do your ultimate. Once you are level 16 or a higher, a few hits is all it takes to kill an average hero with your ulti.
While playing a carry, your main objective is to maximize your GPM. If you manage to do that and your team could hold the line till you get farmed, you automatically won the game.
TLDR?
Practice against bots and learn everything that I just said by yourself.

