Synergy dota 2 lone druid art
Lone Dru >
Notes:
This ability was reworked into the current Spirit Link in version 7.23.
- Interrupts Lone Dru >Aghanim’s Scepter , the buff on the Spirit Bear are not lost.
- Buffs the Spirit Bear even when it’s invulnerable or hidden.
- The heal works like lifesteal, with the difference being the attacking unit does not get healed.
- Attack damage dealt by the Spirit Bear heals Lone Druid and vice versa. Synergy dota 2 lone druid art
- Only heals from attack damage. Spell damage does not trigger the lifesteal.
- The visual effect on cast only appears when the Spirit Bear is within 1500 range of Lone Druid.
- This ability was reworked into the current True Form in version 7.23.
- Despite the lack of cooldown, True Form does proc all on-cast effects like a regular spell.
- During the transformation, Lone Dru >Stout Shield , Manta Style , Vladmir’s Offering , etc).
- True Form persists through Lone Druid’s death. If he dies during it, he respawns in True Form.
- Changes Lone Druid’s model and alters his voice.
- This ability replaced the preceding form of True Form until used.
- Despite being a sub-spell, Druid Form does proc all on-cast effects like a regular spell.
- During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
- This ability was only available while the preceding version of True Form was active.
- Battle Cry’s level is set equal to True Form’s level.
- Affects all units owned by Lone Druid and his Spirit Bear, not just him and the bear.
- Plays a part of the sound at the beginning of the cast.
- This ability was owned by the Spirit Bear. It was reworked into the current Return in version 7.23.
- Return requires Summon Spirit Bear level 2 to be unlocked.
- Return interrupts the Spirit Bear’s channeling spells upon cast.
- Disjoints projectiles upon cast.
- Can be cast from anywhere on the map.
- Issues a stop order to the Spirit Bear after teleporting.
- Taking player based damage puts Return on a second cooldown. Has no minimum damage threshold.
- Damage is checked before any sort of reduction, so fully blocked damage also triggers the cooldown.
- If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid’s death location.
- The Spirit Bear had this ability from 7.20 to 7.22h.
- Defender requires Summon Spirit Bear level 1 to be unlocked.
- The aura only affects Lone Dru >Return , or prevent Summon Spirit Bear from being used to resummon.
- The aura’s radius equals the leash range of the Spirit Bear.
- This ability got replaced by Spirit Link in the 7.20 gameplay patch.
- Rab >Aghanim’s Scepter , the effects on the Spirit Bear are not lost.
- This ability got replaced by Savage Roar in the 6.86 gameplay patch.
- Stats of the Spirit Bear on each level with each level of Synergy:
- Synergy Level 0: 28-38 attack damage, 320/320/330/340 move speed
- Synergy Level 1: 38-48 attack damage, 330/330/340/350 move speed
- Synergy Level 2: 48-58 attack damage, 340/340/350/360 move speed
- Synergy Level 3: 58-68 attack damage, 350/350/360/370 move speed
- Synergy Level 4: 68-78 attack damage, 360/360/370/380 move speed
- Rabid duration with each level of Synergy: 10/20/30/40/50
- True Form total health bonus on each level with each level of Synergy:
- Synergy Level 0: 250/400/600 health
- Synergy Level 1: 350/500/700 health
- Synergy Level 2: 450/600/800 health
- Synergy Level 3: 550/700/900 health
- Synergy Level 4: 650/800/1000 health
- None of these changes are reflected in the tooltips of the upgraded abilities.

