Dota 2 sound zedge
Pudge/Sounds
Dota 2 Sounds
Contents
Attacks [ edit ]
- Pre attack sound plays during the attack animation (70-100% vol).
- Link▶️ Pre attack 1
- Link▶️ Pre attack 2
- Link▶️ Pre attack 3
- Link▶️ Pre attack 4
- Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact sound, additional impact sound and chains sound.
- Link▶️ Main impact 1 (50%-100% vol)
- Link▶️ Main impact 2 (50%-100% vol)
- Link▶️ Main impact 3 (50%-100% vol)
- Link▶️ Additional impact 1 (50%-100% vol)
- Link▶️ Additional impact 2 (50%-100% vol)
- Link▶️ Additional impact 3 (50%-100% vol)
- Link▶️ Chains 1 (0%-90% vol)
- Link▶️ Chains 2 (0%-90% vol)
- Link▶️ Chains 3 (0%-90% vol)
- Link▶️ Chains 4 (0%-90% vol)
Movement [ edit ]
- Play on each step while moving. Consists of one footstep sound and one chains sound.
- Link▶️ Footstep 1 (50% vol)
- Link▶️ Footstep 2 (50% vol)
- Link▶️ Footstep 3 (50% vol)
- Link▶️ Footstep 4 (50% vol)
- Link▶️ Chains 1 (30%-60% vol)
- Link▶️ Chains 2 (30%-60% vol)
- Link▶️ Chains 3 (30%-60% vol)
- Link▶️ Chains 4 (30%-60% vol)
- Replace the default chain foley sounds (60%-100% vol)
- Link▶️ Chains 1
- Link▶️ Chains 2
- Link▶️ Chains 3
- Link▶️ Chains 4
- Link▶️ Chains 5
Abilities [ edit ]
Meat Hook [ edit ]
- Link▶️ Chain sound plays twice, once upon throwing and extending, and once again upon and while retracting.
- Link▶️ Impact sound plays when the hook latches on a unit.
- Link▶️ End sound plays when the hook fully retracted.
- Link▶️ Full sound example, without latching.
- Link▶️ Full sound example, with latching.
- Link▶️ Streak sound plays on Pudge whenever hitting an enemy hero while on a streak.
Rot [ edit ]
- Link▶️ Loop sound plays on Pudge while Rot is active.
Flesh Heap [ edit ]
- Flesh Heap does not use any sound effects.
Dismember [ edit ]
- Blood spatter sounds play on each damage tick on the target.
- Link▶️ Blood 1
- Link▶️ Blood 2
- Link▶️ Blood 3
- Swing sounds play with a certain pattern on Pudge.
- Link▶️ Swing 1
- Link▶️ Swing 2
- Link▶️ Swing 3
- Link▶️ Full sound example on hero (3 seconds duration)
- Link▶️ Full sound example on non-hero (6 seconds duration)
- Link▶️ Cast sound plays on Pudge upon cast.
- The default swing sounds play at 80% volime, instead of 100% volume.
- Gore sounds play together with the swing sounds (50% vol).
- Link▶️ Gore 1
- Link▶️ Gore 2
- Link▶️ Gore 3
- These play along with the swing sounds, at different times during the animation.
- Link▶️ Hook whoosh 1
- Link▶️ Hook whoosh 2
- Link▶️ Hook whoosh 3
- These replace the default damage sounds.
- Link▶️ Damage 1
- Link▶️ Damage 2
- Link▶️ Damage 3
- Link▶️ Full sound example.
Other [ edit ]
- Link▶️ Death sound (unused).
- Link▶️ Idle sound plays permanently on Pudge (20% vol)
- Link▶️ “Pudge. Background” (unused)
- Foley sounds play while shaking (30%-60% vol).
- Link▶️ Chains 1
- Link▶️ Chains 2
- Link▶️ Chains 3
- Link▶️ Chains 4
- Footstep sounds play while turning 180° twice (50% vol)
- Link▶️ Footstep 1
- Link▶️ Footstep 2
- Link▶️ Footstep 3
- Link▶️ Footstep 4
- Link▶️ Stomping sound plays upon stomping the ground at the end.
- Link▶️ Full sound example.
- Sounds of the rare idle and rare walk animations (80%-100% vol).
- Link▶️ Hooks scraping ground 1
- Link▶️ Hooks scraping ground 2
- Link▶️ Reveal/intro sound played as Pudge with the Arcana appeared in the dashboard when the game was launched the first time and whenever the Arcana was viewed after the update.
- Link▶️ Drum sounds play on Pudge during the taunt.
- Link▶️ Whoosh sound plays on Pudge on each rotation the chains make around him.
- Link▶️ Fart sound plays on Pudge at the end of the taunt, on every second use.
- Link▶️ Full sound example
- The sounds stay exactly the same even when not having the arcana equipped.
Pudge/Sounds
Dota 2 Sounds
Contents
Attacks [ edit ]
- Pre attack sound plays during the attack animation (70-100% vol).
- Link▶️ Pre attack 1
- Link▶️ Pre attack 2
- Link▶️ Pre attack 3
- Link▶️ Pre attack 4
- Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact sound, additional impact sound and chains sound.
- Link▶️ Main impact 1 (50%-100% vol)
- Link▶️ Main impact 2 (50%-100% vol)
- Link▶️ Main impact 3 (50%-100% vol)
- Link▶️ Additional impact 1 (50%-100% vol)
- Link▶️ Additional impact 2 (50%-100% vol)
- Link▶️ Additional impact 3 (50%-100% vol)
- Link▶️ Chains 1 (0%-90% vol)
- Link▶️ Chains 2 (0%-90% vol)
- Link▶️ Chains 3 (0%-90% vol)
- Link▶️ Chains 4 (0%-90% vol)
Movement [ edit ]
- Play on each step while moving. Consists of one footstep sound and one chains sound.
- Link▶️ Footstep 1 (50% vol)
- Link▶️ Footstep 2 (50% vol)
- Link▶️ Footstep 3 (50% vol)
- Link▶️ Footstep 4 (50% vol)
- Link▶️ Chains 1 (30%-60% vol)
- Link▶️ Chains 2 (30%-60% vol)
- Link▶️ Chains 3 (30%-60% vol)
- Link▶️ Chains 4 (30%-60% vol)
- Replace the default chain foley sounds (60%-100% vol)
- Link▶️ Chains 1
- Link▶️ Chains 2
- Link▶️ Chains 3
- Link▶️ Chains 4
- Link▶️ Chains 5
Abilities [ edit ]
Meat Hook [ edit ]
- Link▶️ Chain sound plays twice, once upon throwing and extending, and once again upon and while retracting.
- Link▶️ Impact sound plays when the hook latches on a unit.
- Link▶️ End sound plays when the hook fully retracted.
- Link▶️ Full sound example, without latching.
- Link▶️ Full sound example, with latching.
- Link▶️ Streak sound plays on Pudge whenever hitting an enemy hero while on a streak.
Rot [ edit ]
- Link▶️ Loop sound plays on Pudge while Rot is active.
Flesh Heap [ edit ]
- Flesh Heap does not use any sound effects.
Dismember [ edit ]
- Blood spatter sounds play on each damage tick on the target.
- Link▶️ Blood 1
- Link▶️ Blood 2
- Link▶️ Blood 3
- Swing sounds play with a certain pattern on Pudge.
- Link▶️ Swing 1
- Link▶️ Swing 2
- Link▶️ Swing 3
- Link▶️ Full sound example on hero (3 seconds duration)
- Link▶️ Full sound example on non-hero (6 seconds duration)
- Link▶️ Cast sound plays on Pudge upon cast.
- The default swing sounds play at 80% volime, instead of 100% volume.
- Gore sounds play together with the swing sounds (50% vol).
- Link▶️ Gore 1
- Link▶️ Gore 2
- Link▶️ Gore 3
- These play along with the swing sounds, at different times during the animation.
- Link▶️ Hook whoosh 1
- Link▶️ Hook whoosh 2
- Link▶️ Hook whoosh 3
- These replace the default damage sounds.
- Link▶️ Damage 1
- Link▶️ Damage 2
- Link▶️ Damage 3
- Link▶️ Full sound example.
Other [ edit ]
- Link▶️ Death sound (unused).
- Link▶️ Idle sound plays permanently on Pudge (20% vol)
- Link▶️ “Pudge. Background” (unused)
- Foley sounds play while shaking (30%-60% vol).
- Link▶️ Chains 1
- Link▶️ Chains 2
- Link▶️ Chains 3
- Link▶️ Chains 4
- Footstep sounds play while turning 180° twice (50% vol)
- Link▶️ Footstep 1
- Link▶️ Footstep 2
- Link▶️ Footstep 3
- Link▶️ Footstep 4
- Link▶️ Stomping sound plays upon stomping the ground at the end.
- Link▶️ Full sound example.
- Sounds of the rare idle and rare walk animations (80%-100% vol).
- Link▶️ Hooks scraping ground 1
- Link▶️ Hooks scraping ground 2
- Link▶️ Reveal/intro sound played as Pudge with the Arcana appeared in the dashboard when the game was launched the first time and whenever the Arcana was viewed after the update.
- Link▶️ Drum sounds play on Pudge during the taunt.
- Link▶️ Whoosh sound plays on Pudge on each rotation the chains make around him.
- Link▶️ Fart sound plays on Pudge at the end of the taunt, on every second use.
- Link▶️ Full sound example
- The sounds stay exactly the same even when not having the arcana equipped.
Dota 2 shop shortcuts hair
Dota 2 shop shortcuts hair
Thread: Shop hotkeys??
Thread Tools
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Shop hotkeys??
I’ve played a lot of HoN and am very familiar with using hotkeys to buy items which makes things SO much easier/smoother/quicker etc. My number one biggest frustration with DotA2 is lack of this functionality. Can we please have full hotkey functionality (as in, you can buy anything with hotkeys and never have to use your mouse to click on anything in the shop). Or, if there already is, can someone please enlighten me. Being able to customise it would be amazing too but not fully necessary if it’s too difficult.
Is there not a ‘Shop Always Uses Hotkeys’ option? It should be at the very bottom of the fourth tab in the options menu.
Change has kept DotA alive, evolving, and improving since 2002. And now DotA has an entire new engine at it’s disposal, with infinite new capabilities.
So why are there so many DotA fundamentalists/conservatives that oppose new features, options, and information?
Embrace the change.
yeah i hotkeys are important in shop like old dota pressing “t” to buy Teleport and escape
It’s already in the game, go to options and enable it.
Want to share my thoughts here:
Why shop isnt like this?
So in current we use numbers AND letters to buy stuff.
This makes your shopping and playing with stuff at same time to make some mistakes and buy something you dont want.
Lets say I have hero binded on 1, some other creep controlled by me on 2, courier on 3.
Now I want to buy something I press shop key, then W, then I see im getting ganged so I press 1 fast and click somewhere, oh I bought some useless item I dont need.
Same with using courier and buying items and controlling hero at same time, big mess with numbers and all and makes you rage sometimes alot.
In “new” there is only letters, so you cant buy something by mistake if you are doing some small micro etc and buying something at same time. Also removes numbers totally.
You just need to learn different letter combinations for different items.
I dont really see how they can make it any better what HoN had.
All in all, current shop sux and really hope to see big improvement in it.
Last edited by Vipu; 01-11-2012 at 08:07 PM .
Google dota 2 autoexec. cfg layouts
search for custom shop layouts
Command: dota_shop_force_hotkeys
Description: hotkeys up the shop. ie qwerty to choose a tab and 123. to choose an item.
Example: dota_shop_force_hotkeys 1
Default: “0”, off by default
shop_nav_to_search with the shop open, makes the search box active
shop_nav_to_tab switch to a particular shop tab ( 0 – 12 )
shop_select_itemrow buy ( or set quickbuy with shift held ) a particular displayed row
toggleshoppanel toggles shop
dota_shop_recommended_open
Dota 2 russian terms and phrases
Dota 2 russian terms and phrases
Part 8: Russian Swear Words – Russian language tutorial and phrasebook
The main thing about swearing in Russian is the attitude. If you haven’t got the right attitude, using swear words can be very dangerous in Russia. Dota 2 russian terms and phrases There’s a very good word in Russian called “bychit’” (“бычить”) – it means to behave oneself like a bull. That’s what you should be doing. You should always have a concrete physical feeling of crawling on top of something and hitting it very hard with your head. You can tilt your head down, raise your eyebrows, and open your eyes wide open.
Learn Russian with Way to Russia Instagram: @waytoorussian
Rude and bad russian words (offensive words and expressions in Russian) – with sounds
| english | russian | pronounced | hear it! | |
| soundcloud | ||||
| shit | derr`mo | |||
| bitch | `suka | |||
| get out / fuck off | otva`li | |||
| shut up | zatk`nis | |||
| fuck! (rude!) | b`lyad’! | |||
| what the fuck? | `tchyo za ga`lima? | |||
| fuck off / fuck you (rude!) | po’shyol ‘na hui | |||
| asshole | mu’dak | |||
| dick | хуй | `khu i | ||
| cunt | пизда | piz`da | ||
| to fuck | ебать | ebat’ | ||
| fucking crazy? | охуел? | okhu`el? | ||
| this is fucked up | это пиздец | eto piz`dets | ||
Sample Russian Swearword Phrase Construction
To construct a Russian swear phrase, you need to put some words together first.
For instance, if you want to say:
fuck off, you asshole, fuck!
You need to say:
otva`li, mu`dak, b`lyad!
And if you write it in Russian:
отвали, мудак, бля!
Another example:
it’s fucked up!
You need to say:
piiiiz’dets, blyaaaa
and if you write it in Russian:
пииииииздец, бляяяя.
And finally.
are you fucking crazy, you asshole?
You need to say:
ty che, suka, o’khuel blya?
and if you write it in Russian:
ты чё, сука, охуел, бля?

