MMR

FAQ on MMR DotA 2, answers to questions.
What is the guarantee? Guarantee of replacement of the account in case of marriage. We have a minimum percentage of marriage. If the problem happens-do replace the account with an equivalent one. Unlike other stores, we do not require proof of your innocence (these are such hidden conditions that some sellers have a place to be). Also in favor of the guarantee: site 4 years, billing for receiving payments, license script for automated sales-Digiseller.
Linked accounts? No. All accounts on the site without bindings -everything can be changed. The texturizing powder are the username and password from Steam and login, email password. In incentive mobile phone is not tied .
I don’t have a SIM number to play MMR. From may 4, 2017, accounts without a mobile number will not be allowed to rating games. A mobile number is an individual thing and if you don’t have it, it’s not a problem. We found a service that allows you to bind a virtual number, the cost is only 3 rubles – onlinesim.ru/sms-receive.
What is this MMR for ? MMR in DotA 2 serves as a criterion for the selection of players of the same rating as You. The majority of the players playing in the range 2800-4000 MMR (solo rating). The higher the rating – the stronger the opponents, You get more real experience, higher mutual understanding in the game and mutual assistance.
How important is winrate and number of games in Dota2? Indicator winrate (percentage of wins) and the number of games are not played in the selection of matches. In rating games, these parameters are not taken into account.
What is KDA? KDA-the utility coefficient in the game, affects the calculation of your MMR rating as long as it is not assigned to the account. Calculated as follows: (K+A)/D, where K – number of kills in the game, D-number of deaths, A-number of assists. For example, finished match, have made 8 kilov, 4 times in tavern, participated in murder of 12 enemy heroes-your KDA=(8+12) / 4 = 5 which is good.
How to make an account with a high MMR ? You need to play about 100-150 games with a high kDa and successfully play 10 gauge games. As a result, you will get 3500-3700 MMR. Example: if the first games before calibration you played and match the game level in 3000MMR and win all 10 calibration games with a kDa of 10-then after calibration you will have an account with 3500 MMR.
Rating MMR depends on: on 70-80% from first games (until 20 level) and on 20-30% from 10 gauge games, after which and is deduced Your rating. Accordingly, you need to spend about 14-20 days for sustained, high-quality wagering of all matches.
The maximum Solo MMR that can be obtained immediately after calibration is currently limited to figure B.
3500 . The remaining points are obtained by wins and an average of 25 points.
Important: don’t be fooled! If your personal solo rating is now in the range of 2000-2500, Then you will not be able to make an account > 3500 mmr. No need to waste time.
The next point is to learn and really correspond to a higher level can only be over time. Significantly faster this achieve can be playing party matchmaking in companies with more experienced players or playing alone on akkuante with more high solo MMR.
Who would not say that, but in 90% of cases of solo rating is now realistically reflects the level of the game . The who calls “cancers” their teammates (which, to word, play on the same level) – simply forgot as win back other, on rankings on 1,000 key below. The opposite is true: try now to play 3-4 games on the rating plus + 800 from yours, and you will clearly begin to feel useless, weak in the team, and you will have no one to blame.
What is the impact of teamwork on solo rating ? Team ranking games only affect party MMR, and do not affect solo MMR.
What is the difference between a solo MMR rating of 4500 and 4800? The difference is quite significant, in fact 300 points for a good player whose winrate is 55% – this is about 110-120 rating games. However, starting from 4800-4900 MMR, the real experience of players is greatly increased, and it becomes more difficult to increase your rating – you have to sweat a lot. In other words, the difference is significantly palpable with the growth of MMR.
My rating is now 3200-3600 – what will I see when playing, for example, on 4500 MMR ? In comparison with rating 3500, on 4500 much more adequate players-supports realistically sapportyat, not take away creeps on Layne have Kerry, immediately buy Vardy, Kuru, will give with first minutes if in team adversary there is inviz-hero and “not touch s mother again.” However, still can come across cranks, but in a much smaller number than at levels up to 4000 MMR.
Where do we have accounts? Most of You play DotA for your own pleasure and do it for free. A small part of people play very well and also for fun, for the sake of winning. Among them there are those who think and come to an idea, since they already spend a lot of time in the game, why not get a small reward? For a month, one such player creates 3-5 accounts from scratch, we help them to reliably find a buyer for an account to play with strong doterami.